Simplify logic from previous commit
This commit is contained in:
parent
c50481dce3
commit
0c6698d049
1 changed files with 4 additions and 11 deletions
|
@ -37,7 +37,6 @@ namespace Ryujinx.Ui
|
|||
private static AutoResetEvent _deviceExitStatus = new AutoResetEvent(false);
|
||||
|
||||
private static ListStore _tableStore;
|
||||
private static List<BlitStruct<ApplicationControlProperty>> _gameListControl;
|
||||
|
||||
private static bool _updatingGameTable;
|
||||
private static bool _gameLoaded;
|
||||
|
@ -161,15 +160,13 @@ namespace Ryujinx.Ui
|
|||
typeof(string),
|
||||
typeof(string),
|
||||
typeof(string),
|
||||
typeof(int));
|
||||
typeof(BlitStruct<ApplicationControlProperty>));
|
||||
|
||||
_tableStore.SetSortFunc(5, TimePlayedSort);
|
||||
_tableStore.SetSortFunc(6, LastPlayedSort);
|
||||
_tableStore.SetSortFunc(8, FileSizeSort);
|
||||
_tableStore.SetSortColumnId(0, SortType.Descending);
|
||||
|
||||
_gameListControl = new List<BlitStruct<ApplicationControlProperty>>();
|
||||
|
||||
UpdateColumns();
|
||||
UpdateGameTable();
|
||||
|
||||
|
@ -285,7 +282,6 @@ namespace Ryujinx.Ui
|
|||
_updatingGameTable = true;
|
||||
|
||||
_tableStore.Clear();
|
||||
_gameListControl.Clear();
|
||||
|
||||
Thread applicationLibraryThread = new Thread(() =>
|
||||
{
|
||||
|
@ -578,8 +574,6 @@ namespace Ryujinx.Ui
|
|||
{
|
||||
Application.Invoke(delegate
|
||||
{
|
||||
_gameListControl.Add(args.AppData.ControlHolder);
|
||||
|
||||
TreeIter iter = _tableStore.AppendValues(
|
||||
args.AppData.Favorite,
|
||||
new Gdk.Pixbuf(args.AppData.Icon, 75, 75),
|
||||
|
@ -591,8 +585,7 @@ namespace Ryujinx.Ui
|
|||
args.AppData.FileExtension,
|
||||
args.AppData.FileSize,
|
||||
args.AppData.Path,
|
||||
_gameListControl.Count - 1);
|
||||
|
||||
args.AppData.ControlHolder);
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -665,9 +658,9 @@ namespace Ryujinx.Ui
|
|||
|
||||
if (treeIter.UserData == IntPtr.Zero) return;
|
||||
|
||||
int controlDataIndex = (int)_tableStore.GetValue(treeIter, 10);
|
||||
BlitStruct<ApplicationControlProperty> controlData = (BlitStruct<ApplicationControlProperty>)_tableStore.GetValue(treeIter, 10);
|
||||
|
||||
GameTableContextMenu contextMenu = new GameTableContextMenu(_tableStore, _gameListControl[controlDataIndex], treeIter, _virtualFileSystem);
|
||||
GameTableContextMenu contextMenu = new GameTableContextMenu(_tableStore, controlData, treeIter, _virtualFileSystem);
|
||||
contextMenu.ShowAll();
|
||||
contextMenu.PopupAtPointer(null);
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue