Ensure descriptor sets are only re-used when all command buffers using it have completed
This commit is contained in:
parent
c41fddd25e
commit
0d15b89840
18 changed files with 274 additions and 96 deletions
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@ -1,6 +1,8 @@
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using System;
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namespace Ryujinx.Graphics.GAL
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{
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public interface IImageArray
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public interface IImageArray : IDisposable
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{
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void SetFormats(int index, Format[] imageFormats);
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void SetImages(int index, ITexture[] images);
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@ -1,6 +1,8 @@
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using System;
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namespace Ryujinx.Graphics.GAL
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{
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public interface ITextureArray
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public interface ITextureArray : IDisposable
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{
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void SetSamplers(int index, ISampler[] samplers);
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void SetTextures(int index, ITexture[] textures);
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@ -66,6 +66,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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Register<CounterEventDisposeCommand>(CommandType.CounterEventDispose);
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Register<CounterEventFlushCommand>(CommandType.CounterEventFlush);
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Register<ImageArrayDisposeCommand>(CommandType.ImageArrayDispose);
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Register<ImageArraySetFormatsCommand>(CommandType.ImageArraySetFormats);
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Register<ImageArraySetImagesCommand>(CommandType.ImageArraySetImages);
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@ -88,6 +89,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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Register<TextureSetDataSliceRegionCommand>(CommandType.TextureSetDataSliceRegion);
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Register<TextureSetStorageCommand>(CommandType.TextureSetStorage);
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Register<TextureArrayDisposeCommand>(CommandType.TextureArrayDispose);
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Register<TextureArraySetSamplersCommand>(CommandType.TextureArraySetSamplers);
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Register<TextureArraySetTexturesCommand>(CommandType.TextureArraySetTextures);
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@ -26,6 +26,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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CounterEventDispose,
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CounterEventFlush,
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ImageArrayDispose,
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ImageArraySetFormats,
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ImageArraySetImages,
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@ -48,6 +49,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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TextureSetDataSliceRegion,
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TextureSetStorage,
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TextureArrayDispose,
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TextureArraySetSamplers,
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TextureArraySetTextures,
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@ -0,0 +1,21 @@
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray
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{
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struct ImageArrayDisposeCommand : IGALCommand, IGALCommand<ImageArrayDisposeCommand>
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{
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public readonly CommandType CommandType => CommandType.ImageArrayDispose;
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private TableRef<ThreadedImageArray> _imageArray;
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public void Set(TableRef<ThreadedImageArray> imageArray)
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{
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_imageArray = imageArray;
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}
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public static void Run(ref ImageArrayDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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command._imageArray.Get(threaded).Base.Dispose();
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}
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}
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}
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@ -0,0 +1,21 @@
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.TextureArray
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{
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struct TextureArrayDisposeCommand : IGALCommand, IGALCommand<TextureArrayDisposeCommand>
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{
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public readonly CommandType CommandType => CommandType.TextureArrayDispose;
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private TableRef<ThreadedTextureArray> _textureArray;
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public void Set(TableRef<ThreadedTextureArray> textureArray)
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{
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_textureArray = textureArray;
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}
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public static void Run(ref TextureArrayDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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command._textureArray.Get(threaded).Base.Dispose();
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}
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}
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}
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@ -21,6 +21,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
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return new TableRef<T>(_renderer, reference);
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}
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public void Dispose()
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{
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_renderer.New<ImageArrayDisposeCommand>().Set(Ref(this));
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_renderer.QueueCommand();
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}
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public void SetFormats(int index, Format[] imageFormats)
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{
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_renderer.New<ImageArraySetFormatsCommand>().Set(Ref(this), index, Ref(imageFormats));
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@ -22,6 +22,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
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return new TableRef<T>(_renderer, reference);
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}
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public void Dispose()
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{
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_renderer.New<TextureArrayDisposeCommand>().Set(Ref(this));
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_renderer.QueueCommand();
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}
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public void SetSamplers(int index, ISampler[] samplers)
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{
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_renderer.New<TextureArraySetSamplersCommand>().Set(Ref(this), index, Ref(samplers.ToArray()));
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@ -1113,6 +1113,15 @@ namespace Ryujinx.Graphics.Gpu.Image
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nextNode = nextNode.Next;
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_cacheFromBuffer.Remove(toRemove.Value.Key);
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_lruCache.Remove(toRemove);
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if (toRemove.Value.Key.IsImage)
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{
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toRemove.Value.ImageArray.Dispose();
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}
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else
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{
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toRemove.Value.TextureArray.Dispose();
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}
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}
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}
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@ -1124,11 +1133,20 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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List<CacheEntryFromPoolKey> keysToRemove = null;
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foreach (CacheEntryFromPoolKey key in _cacheFromPool.Keys)
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foreach ((CacheEntryFromPoolKey key, CacheEntry entry) in _cacheFromPool)
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{
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if (key.MatchesPool(pool))
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{
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(keysToRemove ??= new()).Add(key);
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if (key.IsImage)
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{
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entry.ImageArray.Dispose();
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}
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else
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{
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entry.TextureArray.Dispose();
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}
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}
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}
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@ -63,5 +63,9 @@ namespace Ryujinx.Graphics.OpenGL.Image
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}
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}
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}
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public void Dispose()
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{
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}
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}
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}
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@ -48,5 +48,9 @@ namespace Ryujinx.Graphics.OpenGL.Image
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}
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}
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}
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public void Dispose()
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{
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}
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}
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}
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@ -2,11 +2,10 @@ using Ryujinx.Graphics.GAL;
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using Silk.NET.Vulkan;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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namespace Ryujinx.Graphics.Vulkan
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{
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class ImageArray : IImageArray
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class ImageArray : ResourceArray, IImageArray
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{
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private readonly VulkanRenderer _gd;
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@ -25,19 +24,11 @@ namespace Ryujinx.Graphics.Vulkan
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private HashSet<TextureStorage> _storages;
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private DescriptorSet[] _cachedDescriptorSets;
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private int _cachedCommandBufferIndex;
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private int _cachedSubmissionCount;
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private ShaderCollection _cachedDscProgram;
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private int _cachedDscSetIndex;
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private int _cachedDscIndex;
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private readonly bool _isBuffer;
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private int _bindCount;
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public ImageArray(VulkanRenderer gd, int size, bool isBuffer)
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{
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_gd = gd;
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@ -104,12 +95,7 @@ namespace Ryujinx.Graphics.Vulkan
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{
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_cachedCommandBufferIndex = -1;
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_storages = null;
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_cachedDescriptorSets = null;
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if (_bindCount != 0)
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{
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_gd.PipelineInternal.ForceImageDirty();
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}
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SetDirty(_gd);
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}
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public void QueueWriteToReadBarriers(CommandBufferScoped cbs, PipelineStageFlags stageFlags)
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@ -195,7 +181,7 @@ namespace Ryujinx.Graphics.Vulkan
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int setIndex,
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TextureView dummyTexture)
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{
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if (_cachedDescriptorSets != null)
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if (TryGetCachedDescriptorSets(cbs, program, setIndex, out DescriptorSet[] sets))
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{
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// We still need to ensure the current command buffer holds a reference to all used textures.
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@ -208,12 +194,9 @@ namespace Ryujinx.Graphics.Vulkan
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GetBufferViews(cbs);
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}
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return _cachedDescriptorSets;
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return sets;
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}
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_cachedDscProgram?.ReleaseManualDescriptorSetCollection(_cachedDscSetIndex, _cachedDscIndex);
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var dsc = program.GetNewManualDescriptorSetCollection(cbs.CommandBufferIndex, setIndex, out _cachedDscIndex).Get(cbs);
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DescriptorSetTemplate template = program.Templates[setIndex];
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DescriptorSetTemplateWriter tu = templateUpdater.Begin(template);
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tu.Push(GetBufferViews(cbs));
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}
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var sets = dsc.GetSets();
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templateUpdater.Commit(_gd, device, sets[0]);
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_cachedDescriptorSets = sets;
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_cachedDscProgram = program;
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_cachedDscSetIndex = setIndex;
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return sets;
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}
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public void IncrementBindCount()
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{
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_bindCount++;
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}
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public void DecrementBindCount()
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{
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int newBindCount = --_bindCount;
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Debug.Assert(newBindCount >= 0);
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}
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}
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}
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@ -3,6 +3,7 @@ using Silk.NET.Vulkan;
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.Vulkan
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private struct ManualDescriptorSetEntry
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{
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public Auto<DescriptorSetCollection> DescriptorSet;
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public int CbIndex;
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public int CbSubmissionCount;
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public uint CbRefMask;
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public bool InUse;
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public ManualDescriptorSetEntry(Auto<DescriptorSetCollection> descriptorSet, int cbIndex, int cbSubmissionCount, bool inUse)
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public ManualDescriptorSetEntry(Auto<DescriptorSetCollection> descriptorSet, int cbIndex)
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{
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DescriptorSet = descriptorSet;
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CbIndex = cbIndex;
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CbSubmissionCount = cbSubmissionCount;
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InUse = inUse;
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CbRefMask = 1u << cbIndex;
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InUse = true;
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}
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}
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private struct PendingManualDsConsumption
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{
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public FenceHolder Fence { get; }
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public int CommandBufferIndex { get; }
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public int SetIndex { get; }
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public int CacheIndex { get; }
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public PendingManualDsConsumption(FenceHolder fence, int commandBufferIndex, int setIndex, int cacheIndex)
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{
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Fence = fence;
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CommandBufferIndex = commandBufferIndex;
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SetIndex = setIndex;
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CacheIndex = cacheIndex;
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fence.Get();
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}
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}
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private readonly List<ManualDescriptorSetEntry>[] _manualDsCache;
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private readonly Queue<PendingManualDsConsumption> _pendingManualDsConsumptions;
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private readonly Queue<int>[] _freeManualDsCacheEntries;
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private readonly Dictionary<long, DescriptorSetTemplate> _pdTemplates;
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private readonly ResourceDescriptorCollection _pdDescriptors;
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_dsCacheCursor = new int[setsCount];
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_manualDsCache = new List<ManualDescriptorSetEntry>[setsCount];
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_pendingManualDsConsumptions = new Queue<PendingManualDsConsumption>();
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_freeManualDsCacheEntries = new Queue<int>[setsCount];
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}
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public PipelineLayoutCacheEntry(
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return list[index];
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}
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public Auto<DescriptorSetCollection> GetNewManualDescriptorSetCollection(int commandBufferIndex, int setIndex, out int cacheIndex)
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public Auto<DescriptorSetCollection> GetNewManualDescriptorSetCollection(CommandBufferScoped cbs, int setIndex, out int cacheIndex)
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{
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int submissionCount = _gd.CommandBufferPool.GetSubmissionCount(commandBufferIndex);
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FreeCompletedManualDescriptorSets();
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var list = _manualDsCache[setIndex] ??= new();
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var span = CollectionsMarshal.AsSpan(list);
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for (int index = 0; index < span.Length; index++)
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Queue<int> freeQueue = _freeManualDsCacheEntries[setIndex];
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// Do we have at least one freed descriptor set? If so, just use that.
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if (freeQueue != null && freeQueue.TryDequeue(out int freeIndex))
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{
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ref ManualDescriptorSetEntry entry = ref span[index];
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ref ManualDescriptorSetEntry entry = ref span[freeIndex];
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if (!entry.InUse && (entry.CbIndex != commandBufferIndex || entry.CbSubmissionCount != submissionCount))
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{
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entry.InUse = true;
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entry.CbIndex = commandBufferIndex;
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entry.CbSubmissionCount = submissionCount;
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Debug.Assert(!entry.InUse && entry.CbRefMask == 0);
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cacheIndex = index;
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entry.InUse = true;
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entry.CbRefMask = 1u << cbs.CommandBufferIndex;
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cacheIndex = freeIndex;
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return entry.DescriptorSet;
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}
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_pendingManualDsConsumptions.Enqueue(new PendingManualDsConsumption(cbs.GetFence(), cbs.CommandBufferIndex, setIndex, freeIndex));
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return entry.DescriptorSet;
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}
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// Otherwise create a new descriptor set, and add to our pending queue for command buffer consumption tracking.
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var dsc = _descriptorSetManager.AllocateDescriptorSet(
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_gd.Api,
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DescriptorSetLayouts[setIndex],
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@ -176,17 +199,64 @@ namespace Ryujinx.Graphics.Vulkan
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false);
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cacheIndex = list.Count;
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list.Add(new ManualDescriptorSetEntry(dsc, commandBufferIndex, submissionCount, inUse: true));
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list.Add(new ManualDescriptorSetEntry(dsc, cbs.CommandBufferIndex));
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_pendingManualDsConsumptions.Enqueue(new PendingManualDsConsumption(cbs.GetFence(), cbs.CommandBufferIndex, setIndex, cacheIndex));
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return dsc;
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}
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public void UpdateManualDescriptorSetCollectionOwnership(CommandBufferScoped cbs, int setIndex, int cacheIndex)
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{
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FreeCompletedManualDescriptorSets();
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var list = _manualDsCache[setIndex];
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var span = CollectionsMarshal.AsSpan(list);
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ref var entry = ref span[cacheIndex];
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uint cbMask = 1u << cbs.CommandBufferIndex;
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if ((entry.CbRefMask & cbMask) == 0)
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{
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entry.CbRefMask |= cbMask;
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_pendingManualDsConsumptions.Enqueue(new PendingManualDsConsumption(cbs.GetFence(), cbs.CommandBufferIndex, setIndex, cacheIndex));
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}
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}
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private void FreeCompletedManualDescriptorSets()
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{
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FenceHolder signalledFence = null;
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while (_pendingManualDsConsumptions.TryPeek(out var pds) && (pds.Fence == signalledFence || pds.Fence.IsSignaled()))
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{
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signalledFence = pds.Fence; // Already checked - don't need to do it again.
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var dequeued = _pendingManualDsConsumptions.Dequeue();
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Debug.Assert(dequeued.Fence == pds.Fence);
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pds.Fence.Put();
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var span = CollectionsMarshal.AsSpan(_manualDsCache[dequeued.SetIndex]);
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ref var entry = ref span[dequeued.CacheIndex];
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entry.CbRefMask &= ~(1u << dequeued.CommandBufferIndex);
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if (!entry.InUse && entry.CbRefMask == 0)
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{
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// If not in use by any array, and not bound to any command buffer, the descriptor set can be re-used immediately.
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(_freeManualDsCacheEntries[dequeued.SetIndex] ??= new()).Enqueue(dequeued.CacheIndex);
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}
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}
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}
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public void ReleaseManualDescriptorSetCollection(int setIndex, int cacheIndex)
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{
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var list = _manualDsCache[setIndex];
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var span = CollectionsMarshal.AsSpan(list);
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span[cacheIndex].InUse = false;
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if (span[cacheIndex].CbRefMask == 0)
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{
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// This is no longer in use by any array, so if not bound to any command buffer, the descriptor set can be re-used immediately.
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(_freeManualDsCacheEntries[setIndex] ??= new()).Enqueue(cacheIndex);
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}
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}
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private static Span<DescriptorPoolSize> GetDescriptorPoolSizes(Span<DescriptorPoolSize> output, ResourceDescriptorCollection setDescriptor, uint multiplier)
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@ -291,6 +361,11 @@ namespace Ryujinx.Graphics.Vulkan
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_gd.Api.DestroyDescriptorSetLayout(_device, DescriptorSetLayouts[i], null);
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}
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while (_pendingManualDsConsumptions.TryDequeue(out var pds))
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{
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pds.Fence.Put();
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}
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_descriptorSetManager.Dispose();
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}
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}
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74
src/Ryujinx.Graphics.Vulkan/ResourceArray.cs
Normal file
74
src/Ryujinx.Graphics.Vulkan/ResourceArray.cs
Normal file
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using Silk.NET.Vulkan;
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using System;
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using System.Diagnostics;
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namespace Ryujinx.Graphics.Vulkan
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{
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class ResourceArray : IDisposable
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{
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private DescriptorSet[] _cachedDescriptorSets;
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private ShaderCollection _cachedDscProgram;
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private int _cachedDscSetIndex;
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private int _cachedDscIndex;
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private int _bindCount;
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protected void SetDirty(VulkanRenderer gd)
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{
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ReleaseDescriptorSet();
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||||
if (_bindCount != 0)
|
||||
{
|
||||
gd.PipelineInternal.ForceTextureDirty();
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryGetCachedDescriptorSets(CommandBufferScoped cbs, ShaderCollection program, int setIndex, out DescriptorSet[] sets)
|
||||
{
|
||||
if (_cachedDescriptorSets != null)
|
||||
{
|
||||
_cachedDscProgram.UpdateManualDescriptorSetCollectionOwnership(cbs, _cachedDscSetIndex, _cachedDscIndex);
|
||||
|
||||
sets = _cachedDescriptorSets;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
var dsc = program.GetNewManualDescriptorSetCollection(cbs, setIndex, out _cachedDscIndex).Get(cbs);
|
||||
|
||||
sets = dsc.GetSets();
|
||||
|
||||
_cachedDescriptorSets = sets;
|
||||
_cachedDscProgram = program;
|
||||
_cachedDscSetIndex = setIndex;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void IncrementBindCount()
|
||||
{
|
||||
_bindCount++;
|
||||
}
|
||||
|
||||
public void DecrementBindCount()
|
||||
{
|
||||
int newBindCount = --_bindCount;
|
||||
Debug.Assert(newBindCount >= 0);
|
||||
}
|
||||
|
||||
private void ReleaseDescriptorSet()
|
||||
{
|
||||
if (_cachedDescriptorSets != null)
|
||||
{
|
||||
_cachedDscProgram.ReleaseManualDescriptorSetCollection(_cachedDscSetIndex, _cachedDscIndex);
|
||||
_cachedDescriptorSets = null;
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
ReleaseDescriptorSet();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -604,9 +604,14 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
return _plce.GetNewDescriptorSetCollection(setIndex, out isNew);
|
||||
}
|
||||
|
||||
public Auto<DescriptorSetCollection> GetNewManualDescriptorSetCollection(int commandBufferIndex, int setIndex, out int cacheIndex)
|
||||
public Auto<DescriptorSetCollection> GetNewManualDescriptorSetCollection(CommandBufferScoped cbs, int setIndex, out int cacheIndex)
|
||||
{
|
||||
return _plce.GetNewManualDescriptorSetCollection(commandBufferIndex, setIndex, out cacheIndex);
|
||||
return _plce.GetNewManualDescriptorSetCollection(cbs, setIndex, out cacheIndex);
|
||||
}
|
||||
|
||||
public void UpdateManualDescriptorSetCollectionOwnership(CommandBufferScoped cbs, int setIndex, int cacheIndex)
|
||||
{
|
||||
_plce.UpdateManualDescriptorSetCollectionOwnership(cbs, setIndex, cacheIndex);
|
||||
}
|
||||
|
||||
public void ReleaseManualDescriptorSetCollection(int setIndex, int cacheIndex)
|
||||
|
|
|
@ -2,11 +2,10 @@ using Ryujinx.Graphics.GAL;
|
|||
using Silk.NET.Vulkan;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
class TextureArray : ITextureArray
|
||||
class TextureArray : ResourceArray, ITextureArray
|
||||
{
|
||||
private readonly VulkanRenderer _gd;
|
||||
|
||||
|
@ -25,19 +24,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
private HashSet<TextureStorage> _storages;
|
||||
|
||||
private DescriptorSet[] _cachedDescriptorSets;
|
||||
|
||||
private int _cachedCommandBufferIndex;
|
||||
private int _cachedSubmissionCount;
|
||||
|
||||
private ShaderCollection _cachedDscProgram;
|
||||
private int _cachedDscSetIndex;
|
||||
private int _cachedDscIndex;
|
||||
|
||||
private readonly bool _isBuffer;
|
||||
|
||||
private int _bindCount;
|
||||
|
||||
public TextureArray(VulkanRenderer gd, int size, bool isBuffer)
|
||||
{
|
||||
_gd = gd;
|
||||
|
@ -113,12 +104,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
{
|
||||
_cachedCommandBufferIndex = -1;
|
||||
_storages = null;
|
||||
_cachedDescriptorSets = null;
|
||||
|
||||
if (_bindCount != 0)
|
||||
{
|
||||
_gd.PipelineInternal.ForceTextureDirty();
|
||||
}
|
||||
SetDirty(_gd);
|
||||
}
|
||||
|
||||
public void QueueWriteToReadBarriers(CommandBufferScoped cbs, PipelineStageFlags stageFlags)
|
||||
|
@ -211,7 +197,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
TextureView dummyTexture,
|
||||
SamplerHolder dummySampler)
|
||||
{
|
||||
if (_cachedDescriptorSets != null)
|
||||
if (TryGetCachedDescriptorSets(cbs, program, setIndex, out DescriptorSet[] sets))
|
||||
{
|
||||
// We still need to ensure the current command buffer holds a reference to all used textures.
|
||||
|
||||
|
@ -224,12 +210,9 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
GetBufferViews(cbs);
|
||||
}
|
||||
|
||||
return _cachedDescriptorSets;
|
||||
return sets;
|
||||
}
|
||||
|
||||
_cachedDscProgram?.ReleaseManualDescriptorSetCollection(_cachedDscSetIndex, _cachedDscIndex);
|
||||
var dsc = program.GetNewManualDescriptorSetCollection(cbs.CommandBufferIndex, setIndex, out _cachedDscIndex).Get(cbs);
|
||||
|
||||
DescriptorSetTemplate template = program.Templates[setIndex];
|
||||
|
||||
DescriptorSetTemplateWriter tu = templateUpdater.Begin(template);
|
||||
|
@ -243,24 +226,9 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
tu.Push(GetBufferViews(cbs));
|
||||
}
|
||||
|
||||
var sets = dsc.GetSets();
|
||||
templateUpdater.Commit(_gd, device, sets[0]);
|
||||
_cachedDescriptorSets = sets;
|
||||
_cachedDscProgram = program;
|
||||
_cachedDscSetIndex = setIndex;
|
||||
|
||||
return sets;
|
||||
}
|
||||
|
||||
public void IncrementBindCount()
|
||||
{
|
||||
_bindCount++;
|
||||
}
|
||||
|
||||
public void DecrementBindCount()
|
||||
{
|
||||
int newBindCount = --_bindCount;
|
||||
Debug.Assert(newBindCount >= 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue