Dont specify [[stage_in]] on fragment

This commit is contained in:
Isaac Marovitz 2023-10-10 22:03:10 -04:00 committed by Isaac Marovitz
parent 02737418c5
commit 0d16b0d51b

View file

@ -106,7 +106,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
}
else if (stage == ShaderStage.Fragment)
{
args = args.Prepend("FragmentIn in [[stage_in]]").ToArray();
args = args.Prepend("FragmentIn in").ToArray();
}
else if (stage == ShaderStage.Compute)
{