diff --git a/Ryujinx.Graphics/Gal/Shader/GlslDecl.cs b/Ryujinx.Graphics/Gal/Shader/GlslDecl.cs index ccc59e0489..74404ced50 100644 --- a/Ryujinx.Graphics/Gal/Shader/GlslDecl.cs +++ b/Ryujinx.Graphics/Gal/Shader/GlslDecl.cs @@ -16,6 +16,7 @@ namespace Ryujinx.Graphics.Gal.Shader public const int VertexIdAttr = 0x2fc; public const int FaceAttr = 0x3fc; + public const int MaxFrameBufferAttachments = 8; public const int MaxUboSize = 1024; public const int GlPositionVec4Index = 7; @@ -99,7 +100,10 @@ namespace Ryujinx.Graphics.Gal.Shader if (ShaderType == GalShaderType.Fragment) { - m_Gprs.Add(0, new ShaderDeclInfo(FragmentOutputName, 0, false, 0, 4)); + for (int Index = 0; Index < MaxFrameBufferAttachments; Index++) + { + m_Gprs.Add(Index * 4, new ShaderDeclInfo(FragmentOutputName + Index, Index * 4, false, 0, 4)); + } } foreach (ShaderIrBlock Block in Blocks) diff --git a/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs b/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs index 7f1cfabc8c..08d3f64cdd 100644 --- a/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs +++ b/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs @@ -352,9 +352,9 @@ namespace Ryujinx.Graphics.Gal.Shader { Name = CustomType + " " + DeclInfo.Name + Suffix + ";"; } - else if (DeclInfo.Name == GlslDecl.FragmentOutputName) + else if (DeclInfo.Name.Contains(GlslDecl.FragmentOutputName)) { - Name = "layout (location = 0) out vec4 " + DeclInfo.Name + Suffix + ";" + Environment.NewLine; + Name = "layout (location = " + DeclInfo.Index / 4 + ") out vec4 " + DeclInfo.Name + Suffix + ";" + Environment.NewLine; } else { @@ -876,7 +876,7 @@ namespace Ryujinx.Graphics.Gal.Shader private string GetNameWithSwizzle(IReadOnlyDictionary Dict, int Index) { - int VecIndex = Index >> 2; + int VecIndex = Index & ~3; if (Dict.TryGetValue(VecIndex, out ShaderDeclInfo DeclInfo)) {