Fix reinterpret when texture sizes are different

This commit is contained in:
gdkchan 2018-11-22 11:00:24 -03:00
parent 5b63ef71ba
commit 10a0baf627

View file

@ -447,7 +447,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
return;
}
if (NewImage.Format == OldImage.Format)
if (NewImage.Format == OldImage.Format &&
NewImage.Width == OldImage.Width &&
NewImage.Height == OldImage.Height)
{
return;
}
@ -459,7 +461,11 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.BindBuffer(BufferTarget.PixelPackBuffer, CopyPBO);
GL.BufferData(BufferTarget.PixelPackBuffer, Math.Max(ImageUtils.GetSize(OldImage), ImageUtils.GetSize(NewImage)), IntPtr.Zero, BufferUsageHint.StreamCopy);
//The buffer should be large enough to hold the largest texture.
int BufferSize = Math.Max(ImageUtils.GetSize(OldImage),
ImageUtils.GetSize(NewImage));
GL.BufferData(BufferTarget.PixelPackBuffer, BufferSize, IntPtr.Zero, BufferUsageHint.StreamCopy);
if (!Texture.TryGetImageHandler(Key, out ImageHandler CachedImage))
{
@ -475,8 +481,12 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
GL.BindBuffer(BufferTarget.PixelUnpackBuffer, CopyPBO);
GL.PixelStore(PixelStoreParameter.UnpackRowLength, OldImage.Width);
Texture.Create(Key, ImageUtils.GetSize(NewImage), NewImage);
GL.PixelStore(PixelStoreParameter.UnpackRowLength, 0);
GL.BindBuffer(BufferTarget.PixelUnpackBuffer, 0);
}