Disable scissor before framebuffer blit
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parent
3ac4a49a98
commit
12af3900e5
2 changed files with 11 additions and 13 deletions
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@ -278,25 +278,22 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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{
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forceUpdate = false;
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if (New.ScissorTestEnabled[Index] != Old.ScissorTestEnabled[Index])
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if (New.ScissorTestEnabled[Index])
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{
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if (New.ScissorTestEnabled[Index])
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// If there is only 1 scissor test geometry shaders are disables so the scissor test applies to all viewports
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if (New.ScissorTestCount == 1)
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{
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// If there is only 1 scissor test geometry shaders are disables so the scissor test applies to all viewports
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if (New.ScissorTestCount == 1)
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{
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GL.Enable(EnableCap.ScissorTest);
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}
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else
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{
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GL.Enable(IndexedEnableCap.ScissorTest, Index);
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}
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forceUpdate = true;
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GL.Enable(EnableCap.ScissorTest);
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}
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else
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{
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GL.Disable(IndexedEnableCap.ScissorTest, Index);
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GL.Enable(IndexedEnableCap.ScissorTest, Index);
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}
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forceUpdate = true;
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}
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else
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{
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GL.Disable(IndexedEnableCap.ScissorTest, Index);
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}
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if (New.ScissorTestEnabled[Index] &&
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@ -366,6 +366,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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GL.Clear(ClearBufferMask.ColorBufferBit);
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GL.Disable(EnableCap.FramebufferSrgb);
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GL.Disable(EnableCap.ScissorTest);
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GL.BlitFramebuffer(
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SrcX0,
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