Fix locale crash

This commit is contained in:
Isaac Marovitz 2024-03-02 21:38:21 +00:00
parent bc4d99a078
commit 14a3efcfde
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GPG key ID: 97250B2B09A132E1

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@ -30,28 +30,21 @@ namespace Ryujinx.Ava.Common.Locale
Load();
}
public void Load()
private void Load()
{
// Load the system Language Code.
string localeLanguageCode = CultureInfo.CurrentCulture.Name.Replace('-', '_');
var localeLanguageCode = !string.IsNullOrEmpty(ConfigurationState.Instance.UI.LanguageCode.Value) ?
ConfigurationState.Instance.UI.LanguageCode.Value : CultureInfo.CurrentCulture.Name.Replace('-', '_');
// If the view is loaded with the UI Previewer detached, then override it with the saved one or default.
// Load en_US as default, if the target language translation is missing or incomplete.
LoadDefaultLanguage();
LoadLanguage(localeLanguageCode);
// Save whatever we ended up with
if (Program.PreviewerDetached)
{
if (!string.IsNullOrEmpty(ConfigurationState.Instance.UI.LanguageCode.Value))
{
localeLanguageCode = ConfigurationState.Instance.UI.LanguageCode.Value;
}
else
{
localeLanguageCode = DefaultLanguageCode;
}
ConfigurationState.Instance.UI.LanguageCode.Value = _localeLanguageCode;
ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
}
// Load en_US as default, if the target language translation is incomplete.
LoadDefaultLanguage();
LoadLanguage(localeLanguageCode);
}
public string this[LocaleKeys key]
@ -126,24 +119,42 @@ namespace Ryujinx.Ava.Common.Locale
private void LoadDefaultLanguage()
{
_localeDefaultStrings = LoadJsonLanguage();
_localeDefaultStrings = LoadJsonLanguage(DefaultLanguageCode);
}
public void LoadLanguage(string languageCode)
{
foreach (var item in LoadJsonLanguage(languageCode))
var locale = LoadJsonLanguage(languageCode);
if (locale == null)
{
_localeLanguageCode = DefaultLanguageCode;
locale = _localeDefaultStrings;
}
else
{
_localeLanguageCode = languageCode;
}
foreach (var item in locale)
{
this[item.Key] = item.Value;
}
_localeLanguageCode = languageCode;
LocaleChanged?.Invoke();
}
private static Dictionary<LocaleKeys, string> LoadJsonLanguage(string languageCode = DefaultLanguageCode)
private static Dictionary<LocaleKeys, string> LoadJsonLanguage(string languageCode)
{
var localeStrings = new Dictionary<LocaleKeys, string>();
string languageJson = EmbeddedResources.ReadAllText($"Ryujinx/Assets/Locales/{languageCode}.json");
if (languageJson == null)
{
// We were unable to find file for that language code
return null;
}
var strings = JsonHelper.Deserialize(languageJson, CommonJsonContext.Default.StringDictionary);
foreach (var item in strings)