Revert shader bind "cache"
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89bb979704
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1 changed files with 3 additions and 6 deletions
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@ -245,14 +245,11 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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Programs.Add(Current, Handle);
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}
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if (Handle != CurrentProgramHandle)
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{
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GL.UseProgram(Handle);
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GL.UseProgram(Handle);
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BindUniformBuffers(Handle);
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BindUniformBuffers(Handle);
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CurrentProgramHandle = Handle;
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}
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CurrentProgramHandle = Handle;
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}
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private void AttachIfNotNull(int ProgramHandle, ShaderStage Stage)
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