Revert shader bind "cache"

This commit is contained in:
ReinUsesLisp 2018-07-18 16:05:31 -03:00
commit 15bf5eb919

View file

@ -245,15 +245,12 @@ namespace Ryujinx.Graphics.Gal.OpenGL
Programs.Add(Current, Handle);
}
if (Handle != CurrentProgramHandle)
{
GL.UseProgram(Handle);
BindUniformBuffers(Handle);
CurrentProgramHandle = Handle;
}
}
private void AttachIfNotNull(int ProgramHandle, ShaderStage Stage)
{