yasf(yet another style fix)

This commit is contained in:
emmaus 2018-11-18 08:42:15 +00:00
commit 1876a667ce

View file

@ -24,12 +24,12 @@ namespace Ryujinx.HLE.FileSystem.Content
SharedFontTitleDictionary = new Dictionary<string, long>() SharedFontTitleDictionary = new Dictionary<string, long>()
{ {
{"FontStandard", 0x0100000000000811 }, { "FontStandard", 0x0100000000000811 },
{"FontChineseSimplified", 0x0100000000000814 }, { "FontChineseSimplified", 0x0100000000000814 },
{"FontExtendedChineseSimplified", 0x0100000000000814 }, { "FontExtendedChineseSimplified", 0x0100000000000814 },
{"FontKorean", 0x0100000000000812 }, { "FontKorean", 0x0100000000000812 },
{"FontChineseTraditional", 0x0100000000000813 }, { "FontChineseTraditional", 0x0100000000000813 },
{"FontNintendoExtended" , 0x0100000000000810 }, { "FontNintendoExtended" , 0x0100000000000810 },
}; };
this.Device = Device; this.Device = Device;
@ -149,7 +149,6 @@ namespace Ryujinx.HLE.FileSystem.Content
public void RefreshEntries(StorageId StorageId, int Flag) public void RefreshEntries(StorageId StorageId, int Flag)
{ {
LinkedList<LocationEntry> LocationList = LocationEntries[StorageId]; LinkedList<LocationEntry> LocationList = LocationEntries[StorageId];
LinkedListNode<LocationEntry> LocationEntry = LocationList.First; LinkedListNode<LocationEntry> LocationEntry = LocationList.First;
while (LocationEntry != null) while (LocationEntry != null)