Handle unknown attribute loads aswell
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@ -182,7 +182,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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//TODO: Warn about unknown built-in attribute.
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return "// bad_attr0x" + value.ToString("X");
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return isOutAttr ? "// bad_attr0x" + value.ToString("X") : "0.0";
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}
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public static string GetUbName(GalShaderType shaderType, int slot)
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