Fix a few issues and formatting stuff

This commit is contained in:
EliseZeroTwo 2020-03-25 17:37:24 +01:00
commit 19d9617d18
3 changed files with 8 additions and 24 deletions

View file

@ -1,14 +1,9 @@
using System; using Ryujinx.Graphics.Shader.Instructions;
using System.Collections.Generic;
using System.Text;
namespace Ryujinx.Graphics.Shader.Decoders namespace Ryujinx.Graphics.Shader.Decoders
{ {
class OpCodeDepbar class OpCodeDepbar : OpCode
{ {
public OpCodeDepbar(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode) public OpCodeDepbar(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode) {}
{
}
} }
} }

View file

@ -1,14 +1,9 @@
using System; using Ryujinx.Graphics.Shader.Instructions;
using System.Collections.Generic;
using System.Text;
namespace Ryujinx.Graphics.Shader.Decoders namespace Ryujinx.Graphics.Shader.Decoders
{ {
class OpCodeNop class OpCodeNop : OpCode
{ {
public OpCodeNop(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode) public OpCodeNop(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode) {}
{
}
} }
} }

View file

@ -51,10 +51,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
} }
} }
public static void Depbar(EmitterContext context) public static void Depbar(EmitterContext context) {}
{
return;
}
public static void Exit(EmitterContext context) public static void Exit(EmitterContext context)
{ {
@ -73,10 +70,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
context.Discard(); context.Discard();
} }
public static void Nop(EmitterContext context) public static void Nop(EmitterContext context) {}
{
return;
}
public static void Pbk(EmitterContext context) public static void Pbk(EmitterContext context)
{ {