Disable LL, LZ and LB support in the decompiler
This needs more work at the GL level (GLSL implementation should be right)
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1 changed files with 4 additions and 2 deletions
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@ -1458,7 +1458,8 @@ namespace Ryujinx.Graphics.Gal.Shader
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}
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// TODO: Support LBA and LLA
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if ((Suffix & TextureInstructionSuffix.LZ) != 0)
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// TODO: mipmap support, uncomment this when done.
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/*if ((Suffix & TextureInstructionSuffix.LZ) != 0)
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{
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if ((Suffix & TextureInstructionSuffix.AOffI) != 0)
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{
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@ -1491,7 +1492,8 @@ namespace Ryujinx.Graphics.Gal.Shader
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return "textureLod(" + Sampler + ", " + Coords + ", " + GetOperExpr(Op, Meta.LevelOfDetail) + ")" + ChString;
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}
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else if (Suffix == TextureInstructionSuffix.AOffI)
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else */
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if ((Suffix & TextureInstructionSuffix.AOffI) != 0)
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{
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string Offset = GetTextureOffset(Meta, "floatBitsToInt((" + GetOperExpr(Op, Meta.Offset) + "))");
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