From 1d78e09e746f6a4ca57af686ddc9924900bdc2a3 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Mon, 22 Oct 2018 15:43:01 -0300 Subject: [PATCH] Address PR feedback --- Ryujinx.Graphics/Gal/OpenGL/OGLPipeline.cs | 44 +++++++++++----------- 1 file changed, 22 insertions(+), 22 deletions(-) diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLPipeline.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLPipeline.cs index 170a83c325..656d8e8e43 100644 --- a/Ryujinx.Graphics/Gal/OpenGL/OGLPipeline.cs +++ b/Ryujinx.Graphics/Gal/OpenGL/OGLPipeline.cs @@ -95,46 +95,46 @@ namespace Ryujinx.Graphics.Gal.OpenGL FrontFace = GalFrontFace.CCW, CullFaceEnabled = false, - CullFace = GalCullFace.Back, + CullFace = GalCullFace.Back, - DepthTestEnabled = false, + DepthTestEnabled = false, DepthWriteEnabled = true, - DepthFunc = GalComparisonOp.Less, - DepthRangeNear = 0, - DepthRangeFar = 1, + DepthFunc = GalComparisonOp.Less, + DepthRangeNear = 0, + DepthRangeFar = 1, StencilTestEnabled = false, StencilBackFuncFunc = GalComparisonOp.Always, - StencilBackFuncRef = 0, + StencilBackFuncRef = 0, StencilBackFuncMask = UInt32.MaxValue, - StencilBackOpFail = GalStencilOp.Keep, - StencilBackOpZFail = GalStencilOp.Keep, - StencilBackOpZPass = GalStencilOp.Keep, - StencilBackMask = UInt32.MaxValue, + StencilBackOpFail = GalStencilOp.Keep, + StencilBackOpZFail = GalStencilOp.Keep, + StencilBackOpZPass = GalStencilOp.Keep, + StencilBackMask = UInt32.MaxValue, StencilFrontFuncFunc = GalComparisonOp.Always, - StencilFrontFuncRef = 0, + StencilFrontFuncRef = 0, StencilFrontFuncMask = UInt32.MaxValue, - StencilFrontOpFail = GalStencilOp.Keep, - StencilFrontOpZFail = GalStencilOp.Keep, - StencilFrontOpZPass = GalStencilOp.Keep, - StencilFrontMask = UInt32.MaxValue, + StencilFrontOpFail = GalStencilOp.Keep, + StencilFrontOpZFail = GalStencilOp.Keep, + StencilFrontOpZPass = GalStencilOp.Keep, + StencilFrontMask = UInt32.MaxValue, - BlendEnabled = false, + BlendEnabled = false, BlendSeparateAlpha = false, - BlendEquationRgb = 0, - BlendFuncSrcRgb = GalBlendFactor.One, - BlendFuncDstRgb = GalBlendFactor.Zero, + BlendEquationRgb = 0, + BlendFuncSrcRgb = GalBlendFactor.One, + BlendFuncDstRgb = GalBlendFactor.Zero, BlendEquationAlpha = 0, - BlendFuncSrcAlpha = GalBlendFactor.One, - BlendFuncDstAlpha = GalBlendFactor.Zero, + BlendFuncSrcAlpha = GalBlendFactor.One, + BlendFuncDstAlpha = GalBlendFactor.Zero, ColorMask = ColorMaskRgba.Default, PrimitiveRestartEnabled = false, - PrimitiveRestartIndex = 0 + PrimitiveRestartIndex = 0 }; for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++)