Error handling for scissor tests
This commit is contained in:
parent
9f528d565e
commit
212f06f1f6
4 changed files with 48 additions and 6 deletions
|
@ -1,10 +1,13 @@
|
|||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Common.Logging;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Gal.OpenGL
|
||||
{
|
||||
static class OGLExtension
|
||||
public static class OGLExtension
|
||||
{
|
||||
private static bool _strictOpenGL;
|
||||
|
||||
private static Lazy<bool> s_EnhancedLayouts = new Lazy<bool>(() => HasExtension("GL_ARB_enhanced_layouts"));
|
||||
private static Lazy<bool> s_TextureMirrorClamp = new Lazy<bool>(() => HasExtension("GL_EXT_texture_mirror_clamp"));
|
||||
private static Lazy<bool> s_ViewportArray = new Lazy<bool>(() => HasExtension("GL_ARB_viewport_array"));
|
||||
|
@ -13,6 +16,13 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
public static bool TextureMirrorClamp => s_TextureMirrorClamp.Value;
|
||||
public static bool ViewportArray => s_ViewportArray.Value;
|
||||
|
||||
// Strict
|
||||
private static Lazy<bool> s_ViewportArrayStrict = new Lazy<bool>(() => HasExtensionStrict("GL_ARB_viewport_array"));
|
||||
|
||||
public static bool ViewportArrayStrict => s_ViewportArrayStrict.Value;
|
||||
|
||||
public static void SetStrictOpenGL(bool enabled) => _strictOpenGL = enabled;
|
||||
|
||||
private static bool HasExtension(string Name)
|
||||
{
|
||||
int NumExtensions = GL.GetInteger(GetPName.NumExtensions);
|
||||
|
@ -25,6 +35,26 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
}
|
||||
}
|
||||
|
||||
Logger.PrintWarning(LogClass.Gpu, $"OpenGL extension {Name} unavailable. You may experience some rendering issues or performance degredation");
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool HasExtensionStrict(string Name)
|
||||
{
|
||||
bool available = HasExtension(Name);
|
||||
|
||||
if (available)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (_strictOpenGL)
|
||||
{
|
||||
throw new Exception($"Required OpenGL extension {Name} unavailable. You can ignore this message by disabling 'enable_strict_opengl' " +
|
||||
$"in the config however you may experience some rendering issues or performance degredation");
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -281,8 +281,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
{
|
||||
if (New.ScissorTestEnabled[Index])
|
||||
{
|
||||
// If there is only 1 scissor test, and it's the first, the scissor test applies to all viewports
|
||||
if (Index == 0 && New.ScissorTestCount == 1)
|
||||
// If viewport arrays are unavailable apply first scissor test to all or
|
||||
// there is only 1 scissor test and it's the first, the scissor test applies to all viewports
|
||||
if (!OGLExtension.ViewportArrayStrict || (Index == 0 && New.ScissorTestCount == 1))
|
||||
{
|
||||
GL.Enable(EnableCap.ScissorTest);
|
||||
applyToAll = true;
|
||||
|
@ -310,8 +311,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
}
|
||||
}
|
||||
|
||||
// If all scissor tests have been applied so we can skip remaining itterations
|
||||
if (++scissorsApplied == New.ScissorTestCount)
|
||||
// If all scissor tests have been applied, or viewport arrays are unavailable we can skip remaining itterations
|
||||
if (!OGLExtension.ViewportArrayStrict || ++scissorsApplied == New.ScissorTestCount)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -40,7 +40,10 @@
|
|||
|
||||
// Enable integrity checks on Switch content files
|
||||
"enable_fs_integrity_checks": true,
|
||||
|
||||
|
||||
// Enable strict OpenGL. Required OpenGL extensions/features will throw exceptions rather than potentially problamatic fallbacks
|
||||
"enable_strict_opengl": true,
|
||||
|
||||
// The primary controller's type
|
||||
// Supported Values: Handheld, ProController, NpadPair, NpadLeft, NpadRight
|
||||
"controller_type": "Handheld",
|
||||
|
|
|
@ -2,6 +2,7 @@ using LibHac.IO;
|
|||
using OpenTK.Input;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.Gal.OpenGL;
|
||||
using Ryujinx.HLE;
|
||||
using Ryujinx.HLE.HOS.SystemState;
|
||||
using Ryujinx.HLE.Input;
|
||||
|
@ -61,6 +62,11 @@ namespace Ryujinx
|
|||
/// </summary>
|
||||
public bool EnableFileLog { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Enables or disables stict OpenGL
|
||||
/// </summary>
|
||||
public bool EnableStrictOpengl { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Change System Language
|
||||
/// </summary>
|
||||
|
@ -182,6 +188,8 @@ namespace Ryujinx
|
|||
}
|
||||
}
|
||||
|
||||
OGLExtension.SetStrictOpenGL(Instance.EnableStrictOpengl);
|
||||
|
||||
device.EnableDeviceVsync = Instance.EnableVsync;
|
||||
|
||||
device.System.State.DockedMode = Instance.DockedMode;
|
||||
|
|
Loading…
Add table
Reference in a new issue