Fromatting cleanup for review
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5 changed files with 19 additions and 21 deletions
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@ -51,7 +51,6 @@ namespace Ryujinx.Profiler
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// each begin call increments and each end call decrements
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private int _depth;
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public TimingInfo()
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{
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_timestamps = new List<Timestamp>();
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@ -41,14 +41,11 @@ namespace Ryujinx.Profiler.UI
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private ProfileButton[] _buttons;
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private bool _initComplete = false;
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private bool _visible = true;
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private bool _visibleChanged = true;
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private bool _viewportUpdated = true;
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private bool _redrawPending = true;
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private bool _displayGraph = true;
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private bool _showInactive = true;
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private bool _paused = false;
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private bool _doStep = false;
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@ -84,6 +81,7 @@ namespace Ryujinx.Profiler.UI
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private bool _prevBackspaceDown = false;
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private double _backspaceDownTime = 0;
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// F35 used as no key
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private Key _graphControlKey = Key.F35;
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// Event management
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@ -92,7 +90,6 @@ namespace Ryujinx.Profiler.UI
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private bool _profileUpdated = false;
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private readonly object _profileDataLock = new object();
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public ProfileWindow()
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// Graphigs mode enables 2xAA
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: base(1280, 720, new GraphicsMode(new ColorFormat(8, 8, 8, 8), 1, 1, 2))
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@ -53,6 +53,7 @@ namespace Ryujinx.Profiler.UI
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top += barHeight;
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bottom += barHeight;
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right = (float)entry.Value.AverageTime / maxAverage * width + xOffset;
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GL.Vertex2(xOffset, bottom);
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GL.Vertex2(xOffset, top);
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GL.Vertex2(right, top);
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@ -66,6 +67,7 @@ namespace Ryujinx.Profiler.UI
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top += barHeight;
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bottom += barHeight;
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right = (float)entry.Value.TotalTime / maxTotal * width + xOffset;
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GL.Vertex2(xOffset, bottom);
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GL.Vertex2(xOffset, top);
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GL.Vertex2(right, top);
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