Store savedata paths in the GUI
This commit is contained in:
parent
458b170ac6
commit
23c83a177f
3 changed files with 25 additions and 2 deletions
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@ -13,5 +13,6 @@
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public string FileExtension { get; set; }
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public string FileExtension { get; set; }
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public string FileSize { get; set; }
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public string FileSize { get; set; }
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public string Path { get; set; }
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public string Path { get; set; }
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public string SaveDataPath { get; set; }
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}
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}
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}
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}
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@ -1,14 +1,17 @@
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using JsonPrettyPrinterPlus;
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using JsonPrettyPrinterPlus;
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using LibHac;
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using LibHac;
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using LibHac.Fs;
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using LibHac.Fs;
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using LibHac.Fs.Shim;
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using LibHac.FsSystem;
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using LibHac.FsSystem;
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using LibHac.FsSystem.NcaUtils;
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using LibHac.FsSystem.NcaUtils;
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using LibHac.Ncm;
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using LibHac.Spl;
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using LibHac.Spl;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.Loaders.Npdm;
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using Ryujinx.HLE.Loaders.Npdm;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using System.IO;
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using System.Linq;
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using System.Linq;
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using System.Reflection;
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using System.Reflection;
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@ -16,6 +19,7 @@ using System.Text;
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using Utf8Json;
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using Utf8Json;
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using Utf8Json.Resolvers;
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using Utf8Json.Resolvers;
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using RightsId = LibHac.Fs.RightsId;
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using TitleLanguage = Ryujinx.HLE.HOS.SystemState.TitleLanguage;
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using TitleLanguage = Ryujinx.HLE.HOS.SystemState.TitleLanguage;
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namespace Ryujinx.Ui
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namespace Ryujinx.Ui
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@ -34,7 +38,7 @@ namespace Ryujinx.Ui
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private static TitleLanguage _desiredTitleLanguage;
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private static TitleLanguage _desiredTitleLanguage;
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private static ApplicationMetadata _appMetadata;
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private static ApplicationMetadata _appMetadata;
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public static void LoadApplications(List<string> appDirs, Keyset keySet, TitleLanguage desiredTitleLanguage)
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public static void LoadApplications(List<string> appDirs, Keyset keySet, TitleLanguage desiredTitleLanguage, FileSystemClient fsClient = null, VirtualFileSystem vfs = null)
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{
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{
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int numApplicationsFound = 0;
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int numApplicationsFound = 0;
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int numApplicationsLoaded = 0;
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int numApplicationsLoaded = 0;
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@ -127,6 +131,7 @@ namespace Ryujinx.Ui
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string titleId = "0000000000000000";
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string titleId = "0000000000000000";
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string developer = "Unknown";
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string developer = "Unknown";
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string version = "0";
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string version = "0";
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string saveDataPath = null;
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byte[] applicationIcon = null;
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byte[] applicationIcon = null;
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using (FileStream file = new FileStream(applicationPath, FileMode.Open, FileAccess.Read))
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using (FileStream file = new FileStream(applicationPath, FileMode.Open, FileAccess.Read))
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@ -336,6 +341,20 @@ namespace Ryujinx.Ui
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(bool favorite, string timePlayed, string lastPlayed) = GetMetadata(titleId);
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(bool favorite, string timePlayed, string lastPlayed) = GetMetadata(titleId);
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if (ulong.TryParse(titleId, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out ulong titleIdNum))
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{
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var filter = new SaveDataFilter();
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filter.SetUserId(new UserId(1, 0));
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filter.SetTitleId(new TitleId(titleIdNum));
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Result result = fsClient.FindSaveDataWithFilter(out SaveDataInfo saveDataInfo, SaveDataSpaceId.User, ref filter);
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if (result.IsSuccess())
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{
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saveDataPath = Path.Combine(vfs.GetNandPath(), $"user/save/{saveDataInfo.SaveDataId:x16}");
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}
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}
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ApplicationData data = new ApplicationData()
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ApplicationData data = new ApplicationData()
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{
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{
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Favorite = favorite,
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Favorite = favorite,
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@ -349,6 +368,7 @@ namespace Ryujinx.Ui
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FileExtension = Path.GetExtension(applicationPath).ToUpper().Remove(0 ,1),
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FileExtension = Path.GetExtension(applicationPath).ToUpper().Remove(0 ,1),
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FileSize = (fileSize < 1) ? (fileSize * 1024).ToString("0.##") + "MB" : fileSize.ToString("0.##") + "GB",
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FileSize = (fileSize < 1) ? (fileSize * 1024).ToString("0.##") + "MB" : fileSize.ToString("0.##") + "GB",
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Path = applicationPath,
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Path = applicationPath,
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SaveDataPath = saveDataPath
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};
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};
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numApplicationsLoaded++;
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numApplicationsLoaded++;
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@ -249,7 +249,9 @@ namespace Ryujinx.Ui
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_tableStore.Clear();
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_tableStore.Clear();
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await Task.Run(() => ApplicationLibrary.LoadApplications(SwitchSettings.SwitchConfig.GameDirs, _device.System.KeySet, _device.System.State.DesiredTitleLanguage));
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await Task.Run(() => ApplicationLibrary.LoadApplications(SwitchSettings.SwitchConfig.GameDirs,
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_device.System.KeySet, _device.System.State.DesiredTitleLanguage, _device.System.FsClient,
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_device.FileSystem));
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_updatingGameTable = false;
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_updatingGameTable = false;
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}
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}
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