Store savedata paths in the GUI

This commit is contained in:
Alex Barney 2019-11-30 16:56:14 -06:00
commit 23c83a177f
3 changed files with 25 additions and 2 deletions

View file

@ -13,5 +13,6 @@
public string FileExtension { get; set; } public string FileExtension { get; set; }
public string FileSize { get; set; } public string FileSize { get; set; }
public string Path { get; set; } public string Path { get; set; }
public string SaveDataPath { get; set; }
} }
} }

View file

@ -1,14 +1,17 @@
using JsonPrettyPrinterPlus; using JsonPrettyPrinterPlus;
using LibHac; using LibHac;
using LibHac.Fs; using LibHac.Fs;
using LibHac.Fs.Shim;
using LibHac.FsSystem; using LibHac.FsSystem;
using LibHac.FsSystem.NcaUtils; using LibHac.FsSystem.NcaUtils;
using LibHac.Ncm;
using LibHac.Spl; using LibHac.Spl;
using Ryujinx.Common.Logging; using Ryujinx.Common.Logging;
using Ryujinx.HLE.FileSystem; using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.Loaders.Npdm; using Ryujinx.HLE.Loaders.Npdm;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Globalization;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Reflection; using System.Reflection;
@ -16,6 +19,7 @@ using System.Text;
using Utf8Json; using Utf8Json;
using Utf8Json.Resolvers; using Utf8Json.Resolvers;
using RightsId = LibHac.Fs.RightsId;
using TitleLanguage = Ryujinx.HLE.HOS.SystemState.TitleLanguage; using TitleLanguage = Ryujinx.HLE.HOS.SystemState.TitleLanguage;
namespace Ryujinx.Ui namespace Ryujinx.Ui
@ -34,7 +38,7 @@ namespace Ryujinx.Ui
private static TitleLanguage _desiredTitleLanguage; private static TitleLanguage _desiredTitleLanguage;
private static ApplicationMetadata _appMetadata; private static ApplicationMetadata _appMetadata;
public static void LoadApplications(List<string> appDirs, Keyset keySet, TitleLanguage desiredTitleLanguage) public static void LoadApplications(List<string> appDirs, Keyset keySet, TitleLanguage desiredTitleLanguage, FileSystemClient fsClient = null, VirtualFileSystem vfs = null)
{ {
int numApplicationsFound = 0; int numApplicationsFound = 0;
int numApplicationsLoaded = 0; int numApplicationsLoaded = 0;
@ -127,6 +131,7 @@ namespace Ryujinx.Ui
string titleId = "0000000000000000"; string titleId = "0000000000000000";
string developer = "Unknown"; string developer = "Unknown";
string version = "0"; string version = "0";
string saveDataPath = null;
byte[] applicationIcon = null; byte[] applicationIcon = null;
using (FileStream file = new FileStream(applicationPath, FileMode.Open, FileAccess.Read)) using (FileStream file = new FileStream(applicationPath, FileMode.Open, FileAccess.Read))
@ -336,6 +341,20 @@ namespace Ryujinx.Ui
(bool favorite, string timePlayed, string lastPlayed) = GetMetadata(titleId); (bool favorite, string timePlayed, string lastPlayed) = GetMetadata(titleId);
if (ulong.TryParse(titleId, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out ulong titleIdNum))
{
var filter = new SaveDataFilter();
filter.SetUserId(new UserId(1, 0));
filter.SetTitleId(new TitleId(titleIdNum));
Result result = fsClient.FindSaveDataWithFilter(out SaveDataInfo saveDataInfo, SaveDataSpaceId.User, ref filter);
if (result.IsSuccess())
{
saveDataPath = Path.Combine(vfs.GetNandPath(), $"user/save/{saveDataInfo.SaveDataId:x16}");
}
}
ApplicationData data = new ApplicationData() ApplicationData data = new ApplicationData()
{ {
Favorite = favorite, Favorite = favorite,
@ -349,6 +368,7 @@ namespace Ryujinx.Ui
FileExtension = Path.GetExtension(applicationPath).ToUpper().Remove(0 ,1), FileExtension = Path.GetExtension(applicationPath).ToUpper().Remove(0 ,1),
FileSize = (fileSize < 1) ? (fileSize * 1024).ToString("0.##") + "MB" : fileSize.ToString("0.##") + "GB", FileSize = (fileSize < 1) ? (fileSize * 1024).ToString("0.##") + "MB" : fileSize.ToString("0.##") + "GB",
Path = applicationPath, Path = applicationPath,
SaveDataPath = saveDataPath
}; };
numApplicationsLoaded++; numApplicationsLoaded++;

View file

@ -249,7 +249,9 @@ namespace Ryujinx.Ui
_tableStore.Clear(); _tableStore.Clear();
await Task.Run(() => ApplicationLibrary.LoadApplications(SwitchSettings.SwitchConfig.GameDirs, _device.System.KeySet, _device.System.State.DesiredTitleLanguage)); await Task.Run(() => ApplicationLibrary.LoadApplications(SwitchSettings.SwitchConfig.GameDirs,
_device.System.KeySet, _device.System.State.DesiredTitleLanguage, _device.System.FsClient,
_device.FileSystem));
_updatingGameTable = false; _updatingGameTable = false;
} }