Initial fix
Based off of Yuzu's PR authored by ogniK5377: https://github.com/yuzu-emu/yuzu/pull/1455
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16
Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/EffectContext.cs
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16
Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/EffectContext.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
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{
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class EffectContext
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{
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public EffectOut OutStatus;
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public EffectContext()
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{
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OutStatus.State = EffectState.None;
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}
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}
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}
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25
Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/EffectIn.cs
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Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/EffectIn.cs
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
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{
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[StructLayout(LayoutKind.Sequential, Size = 0xc0, Pack = 4)]
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unsafe struct EffectIn
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{
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public EffectType Type;
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public byte FirstUpdate;
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public byte Enabled;
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public byte Unknown11;
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public uint MixID;
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public ulong BufferBase;
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public ulong BufferSZ;
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public int Priority;
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public uint Unknown24;
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public fixed byte Padding[0xa0];
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}
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}
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14
Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/EffectOut.cs
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14
Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/EffectOut.cs
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
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{
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[StructLayout(LayoutKind.Sequential, Size = 0x13, Pack = 4)]
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struct EffectOut
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{
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public EffectState State;
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public int Unknown14;
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public long Unknown18;
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public short Unknown12;
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public byte Unknown11;
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}
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}
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12
Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/EffectState.cs
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12
Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/EffectState.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
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{
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enum EffectState
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{
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None = 0,
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New = 1
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}
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}
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12
Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/EffectType.cs
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12
Ryujinx.HLE/HOS/Services/Aud/AudioRenderer/EffectType.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
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{
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enum EffectType
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{
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None = 0,
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Aux = 2
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}
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}
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@ -38,6 +38,8 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
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private VoiceContext[] _voices;
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private EffectContext[] _effects;
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private int _track;
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private PlayState _playState;
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@ -75,6 +77,8 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
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_voices = CreateArray<VoiceContext>(Params.VoiceCount);
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_effects = CreateArray<EffectContext>(Params.EffectCount);
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InitializeAudioOut();
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_playState = PlayState.Stopped;
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@ -210,6 +214,18 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
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voiceCtx.PlayState = voice.PlayState;
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}
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EffectIn[] effectsIn = reader.Read<EffectIn>(inputHeader.EffectSize);
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for (int index = 0; index < effectsIn.Length; index++)
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{
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EffectIn effect = effectsIn[index];
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if (effect.FirstUpdate != 0)
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{
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_effects[index].OutStatus.State = EffectState.New;
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}
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}
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UpdateAudio();
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UpdateDataHeader outputHeader = new UpdateDataHeader();
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@ -243,6 +259,11 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
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writer.Write(voice.OutStatus);
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}
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foreach (EffectContext effect in _effects)
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{
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writer.Write(effect.OutStatus);
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}
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return 0;
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}
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