Fix gl_FrontFacing constant value

This commit is contained in:
gdkchan 2019-02-13 15:11:13 -02:00
parent aa298596a5
commit 2d4490befa

View file

@ -845,9 +845,7 @@ namespace Ryujinx.Graphics.Gal.Shader
{
case GlslDecl.PointCoordAttrX: return "gl_PointCoord.x";
case GlslDecl.PointCoordAttrY: return "gl_PointCoord.y";
//Note: It's a guess that Maxwell's face is 1 when gl_FrontFacing == true
case GlslDecl.FaceAttr: return "(gl_FrontFacing ? 1 : 0)";
case GlslDecl.FaceAttr: return "(gl_FrontFacing ? -1 : 0)";
}
}