Fix gl_FrontFacing constant value
This commit is contained in:
parent
aa298596a5
commit
2d4490befa
1 changed files with 1 additions and 3 deletions
|
@ -845,9 +845,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||||
{
|
{
|
||||||
case GlslDecl.PointCoordAttrX: return "gl_PointCoord.x";
|
case GlslDecl.PointCoordAttrX: return "gl_PointCoord.x";
|
||||||
case GlslDecl.PointCoordAttrY: return "gl_PointCoord.y";
|
case GlslDecl.PointCoordAttrY: return "gl_PointCoord.y";
|
||||||
|
case GlslDecl.FaceAttr: return "(gl_FrontFacing ? -1 : 0)";
|
||||||
//Note: It's a guess that Maxwell's face is 1 when gl_FrontFacing == true
|
|
||||||
case GlslDecl.FaceAttr: return "(gl_FrontFacing ? 1 : 0)";
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue