add gl rendering widget

This commit is contained in:
emmaus 2020-02-02 20:26:47 +00:00 committed by emmauss
parent a906f2071c
commit 2db774be33
4 changed files with 750 additions and 6 deletions

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@ -3,6 +3,7 @@ using Ryujinx.Common.Logging;
using Ryujinx.Configuration;
using Ryujinx.Debugger.Profiler;
using Ryujinx.Ui;
using OpenTK;
using System;
using System.IO;
@ -12,6 +13,12 @@ namespace Ryujinx
{
static void Main(string[] args)
{
Toolkit.Init(new ToolkitOptions
{
Backend = PlatformBackend.PreferNative,
EnableHighResolution = true
});
Console.Title = "Ryujinx Console";
string systemPath = Environment.GetEnvironmentVariable("Path", EnvironmentVariableTarget.Machine);

154
Ryujinx/Ui/GLRenderer.cs Normal file
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@ -0,0 +1,154 @@
using System;
using System.Collections.Generic;
using System.Threading;
using Ryujinx.HLE;
using Ryujinx.Graphics.OpenGL;
using System.Text;
using OpenTK.Graphics;
using Gdk;
namespace Ryujinx.Ui
{
public class GLRenderer : GLWidget
{
public ManualResetEvent waitEvent { get; set; }
public bool IsActive { get; set; }
public bool IsStopped { get; set; }
private const int TargetFps = 60;
private readonly long _ticksPerFrame;
private long _ticks = 0;
private System.Diagnostics.Stopwatch _chrono;
private Switch _device;
private Renderer _renderer;
public GLRenderer(Switch device) :base (new GraphicsMode(), 3, 3, GraphicsContextFlags.ForwardCompatible)
{
waitEvent = new ManualResetEvent(false);
_device = device;
this.Initialized += GLRenderer_Initialized;
this.Destroyed += GLRenderer_Destroyed;
Initialize();
_chrono = new System.Diagnostics.Stopwatch();
_ticksPerFrame = System.Diagnostics.Stopwatch.Frequency / TargetFps;
}
private void GLRenderer_Destroyed(object sender, EventArgs e)
{
Exit();
this.Dispose();
}
private void GLRenderer_Initialized(object sender, EventArgs e)
{
Start();
}
protected override bool OnConfigureEvent(EventConfigure evnt)
{
var result = base.OnConfigureEvent(evnt);
_renderer.Window.SetSize(AllocatedWidth, AllocatedHeight);
return result;
}
public void Start()
{
_renderer.Initialize();
_chrono.Restart();
IsActive = true;
GLib.Idle.Add(Render, GLib.Priority.HighIdle);
}
public void Exit()
{
_device.DisposeGpu();
IsStopped = true;
waitEvent.Set();
}
public void Initialize()
{
if (!(_device.Gpu.Renderer is Renderer))
{
throw new NotSupportedException($"GPU renderer must be an OpenGL renderer when using GLRenderer!");
}
_renderer = (Renderer)_device.Gpu.Renderer;
}
public bool Render()
{
if (!IsActive)
{
return true;
}
if (IsStopped)
{
return false;
}
_ticks += _chrono.ElapsedTicks;
_chrono.Restart();
if (_device.WaitFifo())
{
_device.ProcessFrame();
}
if (_ticks >= _ticksPerFrame)
{
_device.PresentFrame(SwapBuffers);
_device.Statistics.RecordSystemFrameTime();
double hostFps = _device.Statistics.GetSystemFrameRate();
double gameFps = _device.Statistics.GetGameFrameRate();
string titleNameSection = string.IsNullOrWhiteSpace(_device.System.TitleName) ? string.Empty
: " | " + _device.System.TitleName;
string titleIdSection = string.IsNullOrWhiteSpace(_device.System.TitleIdText) ? string.Empty
: " | " + _device.System.TitleIdText.ToUpper();
string newTitle = $"Ryujinx{titleNameSection}{titleIdSection} | Host FPS: {hostFps:0.0} | Game FPS: {gameFps:0.0} | " +
$"Game Vsync: {(_device.EnableDeviceVsync ? "On" : "Off")}";
this.ParentWindow.Title = newTitle;
_device.System.SignalVsync();
_device.VsyncEvent.Set();
_ticks = Math.Min(_ticks - _ticksPerFrame, _ticksPerFrame);
}
return true;
}
public void SwapBuffers()
{
OpenTK.Graphics.GraphicsContext.CurrentContext.SwapBuffers();
}
}
}

556
Ryujinx/Ui/GLWidget.cs Normal file
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@ -0,0 +1,556 @@
//https://github.com/Nihlus/GLWidgetTest/blob/master/GLWidget/GLWidgetGTK3/GLWidget.cs
#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2009 the Open Toolkit library, except where noted.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Security;
using System.Threading;
using System.ComponentModel;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Platform;
using Gtk;
namespace Ryujinx.Ui
{
[ToolboxItem(true)]
public class GLWidget : DrawingArea
{
#region Static attrs.
private static int _graphicsContextCount;
private static bool _sharedContextInitialized;
#endregion
#region Attributes
private IGraphicsContext _graphicsContext;
private IWindowInfo _windowInfo;
private bool _initialized;
#endregion
#region Properties
/// <summary>Use a single buffer versus a double buffer.</summary>
[Browsable(true)]
public bool SingleBuffer { get; set; }
/// <summary>Color Buffer Bits-Per-Pixel</summary>
public int ColorBPP { get; set; }
/// <summary>Accumulation Buffer Bits-Per-Pixel</summary>
public int AccumulatorBPP { get; set; }
/// <summary>Depth Buffer Bits-Per-Pixel</summary>
public int DepthBPP { get; set; }
/// <summary>Stencil Buffer Bits-Per-Pixel</summary>
public int StencilBPP { get; set; }
/// <summary>Number of samples</summary>
public int Samples { get; set; }
/// <summary>Indicates if steropic renderering is enabled</summary>
public bool Stereo { get; set; }
/// <summary>The major version of OpenGL to use.</summary>
public int GLVersionMajor { get; set; }
/// <summary>The minor version of OpenGL to use.</summary>
public int GLVersionMinor { get; set; }
public GraphicsContextFlags GraphicsContextFlags
{
get;
set;
}
#endregion
#region Construction/Destruction
/// <summary>Constructs a new GLWidget.</summary>
public GLWidget()
: this(GraphicsMode.Default)
{
}
/// <summary>Constructs a new GLWidget using a given GraphicsMode</summary>
public GLWidget(GraphicsMode graphicsMode)
: this(graphicsMode, 1, 0, GraphicsContextFlags.Default)
{
}
/// <summary>Constructs a new GLWidget</summary>
public GLWidget(GraphicsMode graphicsMode, int glVersionMajor, int glVersionMinor, GraphicsContextFlags graphicsContextFlags)
{
SingleBuffer = graphicsMode.Buffers == 1;
ColorBPP = graphicsMode.ColorFormat.BitsPerPixel;
AccumulatorBPP = graphicsMode.AccumulatorFormat.BitsPerPixel;
DepthBPP = graphicsMode.Depth;
StencilBPP = graphicsMode.Stencil;
Samples = graphicsMode.Samples;
Stereo = graphicsMode.Stereo;
GLVersionMajor = glVersionMajor;
GLVersionMinor = glVersionMinor;
GraphicsContextFlags = graphicsContextFlags;
}
~GLWidget()
{
Dispose(false);
}
protected override void Dispose(bool disposing)
{
if (disposing)
{
_graphicsContext.MakeCurrent(_windowInfo);
OnShuttingDown();
if (GraphicsContext.ShareContexts && (Interlocked.Decrement(ref _graphicsContextCount) == 0))
{
OnGraphicsContextShuttingDown();
_sharedContextInitialized = false;
}
_graphicsContext.Dispose();
}
}
#endregion
#region New Events
// Called when the first GraphicsContext is created in the case of GraphicsContext.ShareContexts == True;
public static event EventHandler GraphicsContextInitialized;
private static void OnGraphicsContextInitialized()
{
if (GraphicsContextInitialized != null)
{
GraphicsContextInitialized(null, EventArgs.Empty);
}
}
// Called when the first GraphicsContext is being destroyed in the case of GraphicsContext.ShareContexts == True;
public static event EventHandler GraphicsContextShuttingDown;
private static void OnGraphicsContextShuttingDown()
{
if (GraphicsContextShuttingDown != null)
{
GraphicsContextShuttingDown(null, EventArgs.Empty);
}
}
// Called when this GLWidget has a valid GraphicsContext
public event EventHandler Initialized;
protected virtual void OnInitialized()
{
if (Initialized != null)
{
Initialized(this, EventArgs.Empty);
}
}
// Called when this GLWidget needs to render a frame
public event EventHandler RenderFrame;
protected virtual void OnRenderFrame()
{
if (RenderFrame != null)
{
RenderFrame(this, EventArgs.Empty);
}
}
// Called when this GLWidget is being Disposed
public event EventHandler ShuttingDown;
protected virtual void OnShuttingDown()
{
if (ShuttingDown != null)
{
ShuttingDown(this, EventArgs.Empty);
}
}
#endregion
// Called when a widget is realized. (window handles and such are valid)
// protected override void OnRealized() { base.OnRealized(); }
// Called when the widget needs to be (fully or partially) redrawn.
protected override bool OnDrawn(Cairo.Context cr)
{
if (!_initialized)
Initialize();
else
_graphicsContext.MakeCurrent(_windowInfo);
return true;
}
// Called on Resize
protected override bool OnConfigureEvent(Gdk.EventConfigure evnt)
{
if (_graphicsContext != null)
{
_graphicsContext.Update(_windowInfo);
}
return true;
}
private void Initialize()
{
_initialized = true;
// If this looks uninitialized... initialize.
if (ColorBPP == 0)
{
ColorBPP = 32;
if (DepthBPP == 0)
{
DepthBPP = 16;
}
}
ColorFormat colorBufferColorFormat = new ColorFormat(ColorBPP);
ColorFormat accumulationColorFormat = new ColorFormat(AccumulatorBPP);
int buffers = 2;
if (SingleBuffer)
{
buffers--;
}
GraphicsMode graphicsMode = new GraphicsMode(colorBufferColorFormat, DepthBPP, StencilBPP, Samples, accumulationColorFormat, buffers, Stereo);
if (OpenTK.Configuration.RunningOnWindows)
{
Console.WriteLine("OpenTK running on windows");
}
else if (OpenTK.Configuration.RunningOnMacOS)
{
Console.WriteLine("OpenTK running on OSX");
}
else
{
Console.WriteLine("OpenTK running on X11");
}
this.Window.EnsureNative();
// IWindowInfo
if (OpenTK.Configuration.RunningOnWindows)
{
_windowInfo = InitializeWindows();
}
else if (OpenTK.Configuration.RunningOnMacOS)
{
_windowInfo = InitializeOSX();
}
else
{
_windowInfo = InitializeX(graphicsMode);
}
// GraphicsContext
_graphicsContext = new GraphicsContext(graphicsMode, _windowInfo, GLVersionMajor, GLVersionMinor, GraphicsContextFlags);
_graphicsContext.MakeCurrent(_windowInfo);
if (GraphicsContext.ShareContexts)
{
Interlocked.Increment(ref _graphicsContextCount);
if (!_sharedContextInitialized)
{
_sharedContextInitialized = true;
((IGraphicsContextInternal)_graphicsContext).LoadAll();
OnGraphicsContextInitialized();
}
}
else
{
((IGraphicsContextInternal)_graphicsContext).LoadAll();
OnGraphicsContextInitialized();
}
OnInitialized();
}
#region Windows Specific initalization
IWindowInfo InitializeWindows()
{
IntPtr windowHandle = gdk_win32_window_get_handle(this.Window.Handle);
return Utilities.CreateWindowsWindowInfo(windowHandle);
}
[SuppressUnmanagedCodeSecurity, DllImport("libgdk-3-0.dll")]
public static extern IntPtr gdk_win32_window_get_handle(IntPtr d);
#endregion
#region OSX Specific Initialization
IWindowInfo InitializeOSX()
{
IntPtr windowHandle = gdk_quartz_window_get_nswindow(this.Window.Handle);
//IntPtr viewHandle = gdk_quartz_window_get_nsview(this.GdkWindow.Handle);
return Utilities.CreateMacOSCarbonWindowInfo(windowHandle, true, true);
}
[SuppressUnmanagedCodeSecurity, DllImport("libgdk-quartz-2.0.0.dylib")]
static extern IntPtr gdk_quartz_window_get_nswindow(IntPtr handle);
[SuppressUnmanagedCodeSecurity, DllImport("libgdk-quartz-2.0.0.dylib")]
static extern IntPtr gdk_quartz_window_get_nsview(IntPtr handle);
#endregion
#region X Specific Initialization
const string UnixLibGdkName = "libgdk-3.so.0";
const string UnixLibX11Name = "libX11.so.6";
const string UnixLibGLName = "libGL.so.1";
const int GLX_NONE = 0;
const int GLX_USE_GL = 1;
const int GLX_BUFFER_SIZE = 2;
const int GLX_LEVEL = 3;
const int GLX_RGBA = 4;
const int GLX_DOUBLEBUFFER = 5;
const int GLX_STEREO = 6;
const int GLX_AUX_BUFFERS = 7;
const int GLX_RED_SIZE = 8;
const int GLX_GREEN_SIZE = 9;
const int GLX_BLUE_SIZE = 10;
const int GLX_ALPHA_SIZE = 11;
const int GLX_DEPTH_SIZE = 12;
const int GLX_STENCIL_SIZE = 13;
const int GLX_ACCUM_RED_SIZE = 14;
const int GLX_ACCUM_GREEN_SIZE = 15;
const int GLX_ACCUM_BLUE_SIZE = 16;
const int GLX_ACCUM_ALPHA_SIZE = 17;
public enum XVisualClass
{
StaticGray = 0,
GrayScale = 1,
StaticColor = 2,
PseudoColor = 3,
TrueColor = 4,
DirectColor = 5,
}
[StructLayout(LayoutKind.Sequential)]
struct XVisualInfo
{
public IntPtr Visual;
public IntPtr VisualID;
public int Screen;
public int Depth;
public XVisualClass Class;
public long RedMask;
public long GreenMask;
public long blueMask;
public int ColormapSize;
public int BitsPerRgb;
public override string ToString()
{
return $"id ({VisualID}), screen ({Screen}), depth ({Depth}), class ({Class})";
}
}
[Flags]
internal enum XVisualInfoMask
{
No = 0x0,
ID = 0x1,
Screen = 0x2,
Depth = 0x4,
Class = 0x8,
Red = 0x10,
Green = 0x20,
Blue = 0x40,
ColormapSize = 0x80,
BitsPerRGB = 0x100,
All = 0x1FF,
}
private IWindowInfo InitializeX(GraphicsMode mode)
{
IntPtr display = gdk_x11_display_get_xdisplay(Display.Handle);
int screen = Screen.Number;
IntPtr windowHandle = gdk_x11_window_get_xid(Window.Handle);
IntPtr rootWindow = gdk_x11_window_get_xid(RootWindow.Handle);
IntPtr visualInfo;
if (mode.Index.HasValue)
{
XVisualInfo info = new XVisualInfo();
info.VisualID = mode.Index.Value;
int dummy;
visualInfo = XGetVisualInfo(display, XVisualInfoMask.ID, ref info, out dummy);
}
else
{
visualInfo = GetVisualInfo(display);
}
IWindowInfo retval = Utilities.CreateX11WindowInfo(display, screen, windowHandle, rootWindow, visualInfo);
XFree(visualInfo);
return retval;
}
private static IntPtr XGetVisualInfo(IntPtr display, XVisualInfoMask vinfo_mask, ref XVisualInfo template, out int nitems)
{
return XGetVisualInfoInternal(display, (IntPtr)(int)vinfo_mask, ref template, out nitems);
}
private IntPtr GetVisualInfo(IntPtr display)
{
try
{
int[] attributes = AttributeList.ToArray();
return glXChooseVisual(display, Screen.Number, attributes);
}
catch (DllNotFoundException e)
{
throw new DllNotFoundException("OpenGL dll not found!", e);
}
catch (EntryPointNotFoundException enf)
{
throw new EntryPointNotFoundException("Glx entry point not found!", enf);
}
}
private List<int> AttributeList
{
get
{
List<int> attributeList = new List<int>(24);
attributeList.Add(GLX_RGBA);
if (!SingleBuffer)
attributeList.Add(GLX_DOUBLEBUFFER);
if (Stereo)
attributeList.Add(GLX_STEREO);
attributeList.Add(GLX_RED_SIZE);
attributeList.Add(ColorBPP / 4); // TODO support 16-bit
attributeList.Add(GLX_GREEN_SIZE);
attributeList.Add(ColorBPP / 4); // TODO support 16-bit
attributeList.Add(GLX_BLUE_SIZE);
attributeList.Add(ColorBPP / 4); // TODO support 16-bit
attributeList.Add(GLX_ALPHA_SIZE);
attributeList.Add(ColorBPP / 4); // TODO support 16-bit
attributeList.Add(GLX_DEPTH_SIZE);
attributeList.Add(DepthBPP);
attributeList.Add(GLX_STENCIL_SIZE);
attributeList.Add(StencilBPP);
attributeList.Add(GLX_ACCUM_RED_SIZE);
attributeList.Add(AccumulatorBPP / 4);// TODO support 16-bit
attributeList.Add(GLX_ACCUM_GREEN_SIZE);
attributeList.Add(AccumulatorBPP / 4);// TODO support 16-bit
attributeList.Add(GLX_ACCUM_BLUE_SIZE);
attributeList.Add(AccumulatorBPP / 4);// TODO support 16-bit
attributeList.Add(GLX_ACCUM_ALPHA_SIZE);
attributeList.Add(AccumulatorBPP / 4);// TODO support 16-bit
attributeList.Add(GLX_NONE);
return attributeList;
}
}
[DllImport(UnixLibX11Name, EntryPoint = "XGetVisualInfo")]
private static extern IntPtr XGetVisualInfoInternal(IntPtr display, IntPtr vinfo_mask, ref XVisualInfo template, out int nitems);
[SuppressUnmanagedCodeSecurity, DllImport(UnixLibX11Name)]
private static extern void XFree(IntPtr handle);
/// <summary> Returns the X resource (window or pixmap) belonging to a GdkDrawable. </summary>
/// <remarks> XID gdk_x11_drawable_get_xid(GdkDrawable *drawable); </remarks>
/// <param name="gdkDisplay"> The GdkDrawable. </param>
/// <returns> The ID of drawable's X resource. </returns>
[SuppressUnmanagedCodeSecurity, DllImport(UnixLibGdkName)]
private static extern IntPtr gdk_x11_drawable_get_xid(IntPtr gdkDisplay);
/// <summary> Returns the X resource (window or pixmap) belonging to a GdkDrawable. </summary>
/// <remarks> XID gdk_x11_drawable_get_xid(GdkDrawable *drawable); </remarks>
/// <param name="gdkDisplay"> The GdkDrawable. </param>
/// <returns> The ID of drawable's X resource. </returns>
[SuppressUnmanagedCodeSecurity, DllImport(UnixLibGdkName)]
private static extern IntPtr gdk_x11_window_get_xid(IntPtr gdkDisplay);
/// <summary> Returns the X display of a GdkDisplay. </summary>
/// <remarks> Display* gdk_x11_display_get_xdisplay(GdkDisplay *display); </remarks>
/// <param name="gdkDisplay"> The GdkDrawable. </param>
/// <returns> The X Display of the GdkDisplay. </returns>
[SuppressUnmanagedCodeSecurity, DllImport(UnixLibGdkName)]
private static extern IntPtr gdk_x11_display_get_xdisplay(IntPtr gdkDisplay);
[SuppressUnmanagedCodeSecurity, DllImport(UnixLibGLName)]
private static extern IntPtr glXChooseVisual(IntPtr display, int screen, int[] attr);
#endregion
}
}

View file

@ -30,7 +30,8 @@ namespace Ryujinx.Ui
private static HLE.Switch _emulationContext;
private static GlScreen _screen;
// private static GlScreen _screen;
private static GLRenderer _gLWigdet;
private static AutoResetEvent _screenExitStatus = new AutoResetEvent(false);
@ -384,15 +385,37 @@ namespace Ryujinx.Ui
{
device.Hid.InitializePrimaryController(ConfigurationState.Instance.Hid.ControllerType);
using (_screen = new GlScreen(device))
_gLWigdet?.Exit();
_gLWigdet?.Dispose();
_gLWigdet = new GLRenderer(_emulationContext);
Application.Invoke(delegate
{
_screen.MainLoop();
}
Window window = new Window("Test");
window.HeightRequest = 720;
window.WidthRequest = 1280;
_gLWigdet.Expand = true;
window.Child = _gLWigdet;
window.ShowAll();
});
_gLWigdet.waitEvent.WaitOne();
Application.Invoke(delegate
{
_gLWigdet.Dispose();
if(_gLWigdet.Window != this.Window && _gLWigdet.Window != null)
{
_gLWigdet.Window.Dispose();
}
});
device.Dispose();
_emulationContext = null;
_screen = null;
_gameLoaded = false;
DiscordIntegrationModule.SwitchToMainMenu();
@ -595,17 +618,21 @@ namespace Ryujinx.Ui
private void Exit_Pressed(object sender, EventArgs args)
{
_gLWigdet?.Exit();
End(_emulationContext);
}
private void Window_Close(object sender, DeleteEventArgs args)
{
_gLWigdet?.Exit();
End(_emulationContext);
}
private void StopEmulation_Pressed(object sender, EventArgs args)
{
_screen?.Exit();
_gLWigdet?.Exit();
}
private void Installer_File_Pressed(object o, EventArgs args)