Change to float Multiplier, in-case it needs fine-tuning.
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1 changed files with 2 additions and 2 deletions
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@ -60,7 +60,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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private readonly GpuContext _context;
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/// <summary>
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/// Gets MaxTextureCapacity dynamically.
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/// Gets MaxTextureCapacity Dynamically
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/// </summary>
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private ulong GetMaxTextureCapacity() {
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Capabilities capabilities = _context.Capabilities;
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@ -71,7 +71,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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else
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{
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return capabilities.MaximumGpuMemory / 2;
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return (ulong)(capabilities.MaximumGpuMemory * 0.50);
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}
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}
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