Change to float Multiplier, in-case it needs fine-tuning.

This commit is contained in:
MaxLastBreath 2024-09-12 07:49:44 +03:00
commit 2f5be2c6ee

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@ -60,7 +60,7 @@ namespace Ryujinx.Graphics.Gpu.Image
private readonly GpuContext _context; private readonly GpuContext _context;
/// <summary> /// <summary>
/// Gets MaxTextureCapacity dynamically. /// Gets MaxTextureCapacity Dynamically
/// </summary> /// </summary>
private ulong GetMaxTextureCapacity() { private ulong GetMaxTextureCapacity() {
Capabilities capabilities = _context.Capabilities; Capabilities capabilities = _context.Capabilities;
@ -71,7 +71,7 @@ namespace Ryujinx.Graphics.Gpu.Image
} }
else else
{ {
return capabilities.MaximumGpuMemory / 2; return (ulong)(capabilities.MaximumGpuMemory * 0.50);
} }
} }