Add LOP shader instruction and fix LOP32I pass_b
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5eed749649
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30a2d56ea2
3 changed files with 74 additions and 3 deletions
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@ -244,13 +244,13 @@ namespace Ryujinx.Graphics.Gal.Shader
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case 2: Inst = ShaderIrInst.Xor; break;
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}
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ShaderIrNode OperA = GetAluNot(GetOperGpr8(OpCode), InvA);
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ShaderIrNode OperB = GetAluNot(GetOperImm32_20(OpCode), InvB);
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//SubOp == 3 is pass, used by the not instruction
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//which just moves the inverted register value.
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if (SubOp < 3)
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{
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ShaderIrNode OperB = GetAluNot(GetOperImm32_20(OpCode), InvB);
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ShaderIrNode OperA = GetAluNot(GetOperGpr8(OpCode), InvA);
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ShaderIrOp Op = new ShaderIrOp(Inst, OperA, OperB);
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@ -258,10 +258,25 @@ namespace Ryujinx.Graphics.Gal.Shader
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}
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else
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{
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperA), OpCode));
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperB), OpCode));
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}
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}
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public static void Lop_C(ShaderIrBlock Block, long OpCode)
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{
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EmitLop(Block, OpCode, ShaderOper.CR);
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}
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public static void Lop_I(ShaderIrBlock Block, long OpCode)
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{
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EmitLop(Block, OpCode, ShaderOper.Imm);
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}
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public static void Lop_R(ShaderIrBlock Block, long OpCode)
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{
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EmitLop(Block, OpCode, ShaderOper.RR);
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}
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public static void Mufu(ShaderIrBlock Block, long OpCode)
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{
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int SubOp = (int)(OpCode >> 20) & 0xf;
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@ -875,6 +890,54 @@ namespace Ryujinx.Graphics.Gal.Shader
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Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode));
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}
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private static void EmitLop(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
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{
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int SubOp = (int)(OpCode >> 41) & 3;
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bool InvA = ((OpCode >> 39) & 1) != 0;
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bool InvB = ((OpCode >> 40) & 1) != 0;
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ShaderIrInst Inst = 0;
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switch (SubOp)
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{
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case 0: Inst = ShaderIrInst.And; break;
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case 1: Inst = ShaderIrInst.Or; break;
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case 2: Inst = ShaderIrInst.Xor; break;
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}
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ShaderIrNode OperA = GetAluNot(GetOperGpr8(OpCode), InvA);
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ShaderIrNode OperB;
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switch (Oper)
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{
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case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
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case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
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case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
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default: throw new ArgumentException(nameof(Oper));
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}
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OperB = GetAluNot(OperB, InvB);
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ShaderIrNode Op;
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if (SubOp < 3)
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{
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Op = new ShaderIrOp(Inst, OperA, OperB);
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}
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else
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{
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Op = OperB;
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}
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ShaderIrNode Compare = new ShaderIrOp(ShaderIrInst.Cne, Op, new ShaderIrOperImm(0));
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperPred48(OpCode), Compare), OpCode));
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
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}
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private static void EmitXmad(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
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{
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//TODO: Confirm SignAB/C, it is just a guess.
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@ -156,6 +156,11 @@ namespace Ryujinx.Graphics.Gal.Shader
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return new ShaderIrOperPred((int)(OpCode >> 39) & 7);
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}
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public static ShaderIrOperPred GetOperPred48(long OpCode)
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{
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return new ShaderIrOperPred((int)((OpCode >> 48) & 7));
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}
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public static ShaderIrInst GetCmp(long OpCode)
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{
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switch ((int)(OpCode >> 49) & 7)
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@ -81,7 +81,10 @@ namespace Ryujinx.Graphics.Gal.Shader
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Set("111000110011xx", ShaderDecode.Kil);
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Set("1110111111011x", ShaderDecode.Ld_A);
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Set("1110111110010x", ShaderDecode.Ld_C);
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Set("0100110001000x", ShaderDecode.Lop_C);
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Set("0011100001000x", ShaderDecode.Lop_I);
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Set("000001xxxxxxxx", ShaderDecode.Lop_I32);
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Set("0101110001000x", ShaderDecode.Lop_R);
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Set("0100110010011x", ShaderDecode.Mov_C);
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Set("0011100x10011x", ShaderDecode.Mov_I);
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Set("000000010000xx", ShaderDecode.Mov_I32);
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