refactor(perf): pass MemoryOwner<byte> around as itself rather than IMemoryOwner<byte>
This commit is contained in:
parent
7969fb6bba
commit
31c0aaeae8
13 changed files with 51 additions and 52 deletions
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@ -1,4 +1,4 @@
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using System.Buffers;
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using Ryujinx.Common.Memory;
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namespace Ryujinx.Graphics.GAL
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{
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@ -18,30 +18,30 @@ namespace Ryujinx.Graphics.GAL
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PinnedSpan<byte> GetData(int layer, int level);
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/// <summary>
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/// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
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/// Sets the texture data. The data passed as a <see cref="MemoryOwner{T}" /> will be disposed when
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/// the operation completes.
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/// </summary>
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/// <param name="data">Texture data bytes</param>
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void SetData(IMemoryOwner<byte> data);
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void SetData(MemoryOwner<byte> data);
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/// <summary>
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/// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
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/// Sets the texture data. The data passed as a <see cref="MemoryOwner{Byte}" /> will be disposed when
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/// the operation completes.
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/// </summary>
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/// <param name="data">Texture data bytes</param>
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/// <param name="layer">Target layer</param>
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/// <param name="level">Target level</param>
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void SetData(IMemoryOwner<byte> data, int layer, int level);
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void SetData(MemoryOwner<byte> data, int layer, int level);
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/// <summary>
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/// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
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/// Sets the texture data. The data passed as a <see cref="MemoryOwner{Byte}" /> will be disposed when
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/// the operation completes.
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/// </summary>
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/// <param name="data">Texture data bytes</param>
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/// <param name="layer">Target layer</param>
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/// <param name="level">Target level</param>
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/// <param name="region">Target sub-region of the texture to update</param>
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void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region);
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void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region);
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void SetStorage(BufferRange buffer);
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@ -1,6 +1,6 @@
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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using System.Buffers;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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{
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@ -8,9 +8,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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{
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public readonly CommandType CommandType => CommandType.TextureSetData;
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private TableRef<ThreadedTexture> _texture;
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private TableRef<IMemoryOwner<byte>> _data;
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private TableRef<MemoryOwner<byte>> _data;
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public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data)
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public void Set(TableRef<ThreadedTexture> texture, TableRef<MemoryOwner<byte>> data)
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{
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_texture = texture;
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_data = data;
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@ -1,6 +1,6 @@
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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using System.Buffers;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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{
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@ -8,11 +8,11 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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{
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public readonly CommandType CommandType => CommandType.TextureSetDataSlice;
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private TableRef<ThreadedTexture> _texture;
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private TableRef<IMemoryOwner<byte>> _data;
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private TableRef<MemoryOwner<byte>> _data;
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private int _layer;
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private int _level;
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public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data, int layer, int level)
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public void Set(TableRef<ThreadedTexture> texture, TableRef<MemoryOwner<byte>> data, int layer, int level)
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{
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_texture = texture;
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_data = data;
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@ -1,6 +1,6 @@
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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using System.Buffers;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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{
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@ -8,12 +8,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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{
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public readonly CommandType CommandType => CommandType.TextureSetDataSliceRegion;
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private TableRef<ThreadedTexture> _texture;
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private TableRef<IMemoryOwner<byte>> _data;
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private TableRef<MemoryOwner<byte>> _data;
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private int _layer;
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private int _level;
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private Rectangle<int> _region;
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public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data, int layer, int level, Rectangle<int> region)
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public void Set(TableRef<ThreadedTexture> texture, TableRef<MemoryOwner<byte>> data, int layer, int level, Rectangle<int> region)
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{
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_texture = texture;
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_data = data;
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@ -1,6 +1,6 @@
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using System.Buffers;
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namespace Ryujinx.Graphics.GAL.Multithreading.Resources
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{
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@ -111,21 +111,21 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
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}
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/// <inheritdoc/>
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public void SetData(IMemoryOwner<byte> data)
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public void SetData(MemoryOwner<byte> data)
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{
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_renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data));
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_renderer.QueueCommand();
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}
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/// <inheritdoc/>
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public void SetData(IMemoryOwner<byte> data, int layer, int level)
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public void SetData(MemoryOwner<byte> data, int layer, int level)
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{
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_renderer.New<TextureSetDataSliceCommand>().Set(Ref(this), Ref(data), layer, level);
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_renderer.QueueCommand();
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}
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/// <inheritdoc/>
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public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
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public void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
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{
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_renderer.New<TextureSetDataSliceRegionCommand>().Set(Ref(this), Ref(data), layer, level, region);
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_renderer.QueueCommand();
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@ -1,10 +1,10 @@
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using Ryujinx.Common;
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.Device;
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using Ryujinx.Graphics.Gpu.Engine.Threed;
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using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Texture;
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using System;
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using System.Buffers;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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@ -309,7 +309,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
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if (target != null)
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{
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IMemoryOwner<byte> data;
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MemoryOwner<byte> data;
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if (srcLinear)
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{
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data = LayoutConverter.ConvertLinearStridedToLinear(
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@ -7,7 +7,6 @@ using Ryujinx.Graphics.Texture.Astc;
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using Ryujinx.Memory;
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using Ryujinx.Memory.Range;
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using System;
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using System.Buffers;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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@ -662,7 +661,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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}
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IMemoryOwner<byte> result = ConvertToHostCompatibleFormat(data);
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MemoryOwner<byte> result = ConvertToHostCompatibleFormat(data);
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if (ScaleFactor != 1f && AllowScaledSetData())
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{
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/// Uploads new texture data to the host GPU.
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/// </summary>
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/// <param name="data">New data</param>
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public void SetData(IMemoryOwner<byte> data)
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public void SetData(MemoryOwner<byte> data)
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{
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BlacklistScale();
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/// <param name="data">New data</param>
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/// <param name="layer">Target layer</param>
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/// <param name="level">Target level</param>
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public void SetData(IMemoryOwner<byte> data, int layer, int level)
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public void SetData(MemoryOwner<byte> data, int layer, int level)
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{
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BlacklistScale();
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@ -722,7 +721,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="layer">Target layer</param>
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/// <param name="level">Target level</param>
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/// <param name="region">Target sub-region of the texture to update</param>
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public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
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public void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
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{
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BlacklistScale();
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/// <param name="level">Mip level to convert</param>
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/// <param name="single">True to convert a single slice</param>
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/// <returns>Converted data</returns>
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public IMemoryOwner<byte> ConvertToHostCompatibleFormat(ReadOnlySpan<byte> data, int level = 0, bool single = false)
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public MemoryOwner<byte> ConvertToHostCompatibleFormat(ReadOnlySpan<byte> data, int level = 0, bool single = false)
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{
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int width = Info.Width;
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int height = Info.Height;
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int sliceDepth = single ? 1 : depth;
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IMemoryOwner<byte> linear;
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MemoryOwner<byte> linear;
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if (Info.IsLinear)
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{
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data);
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}
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IMemoryOwner<byte> result = linear;
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MemoryOwner<byte> result = linear;
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// Handle compressed cases not supported by the host:
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// - ASTC is usually not supported on desktop cards.
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Texture;
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@ -5,7 +6,6 @@ using Ryujinx.Memory;
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using Ryujinx.Memory.Range;
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using Ryujinx.Memory.Tracking;
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using System;
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using System.Buffers;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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ReadOnlySpan<byte> data = dataSpan[(offset - spanBase)..];
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IMemoryOwner<byte> result = Storage.ConvertToHostCompatibleFormat(data, info.BaseLevel + level, true);
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MemoryOwner<byte> result = Storage.ConvertToHostCompatibleFormat(data, info.BaseLevel + level, true);
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Storage.SetData(result, info.BaseLayer + layer, info.BaseLevel + level);
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}
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.GAL;
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using System;
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using System.Buffers;
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namespace Ryujinx.Graphics.OpenGL.Image
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{
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}
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/// <inheritdoc/>
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public void SetData(IMemoryOwner<byte> data)
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public void SetData(MemoryOwner<byte> data)
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{
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var dataSpan = data.Memory.Span;
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}
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/// <inheritdoc/>
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public void SetData(IMemoryOwner<byte> data, int layer, int level)
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public void SetData(MemoryOwner<byte> data, int layer, int level)
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{
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throw new NotSupportedException();
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}
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/// <inheritdoc/>
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public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
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public void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
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{
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throw new NotSupportedException();
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}
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Common;
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.GAL;
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using System;
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using System.Buffers;
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using System.Diagnostics;
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namespace Ryujinx.Graphics.OpenGL.Image
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}
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}
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public void SetData(IMemoryOwner<byte> data)
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public void SetData(MemoryOwner<byte> data)
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{
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using (data = EnsureDataFormat(data))
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{
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}
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}
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public void SetData(IMemoryOwner<byte> data, int layer, int level)
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public void SetData(MemoryOwner<byte> data, int layer, int level)
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{
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using (data = EnsureDataFormat(data))
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{
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}
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}
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public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
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public void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
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{
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using (data = EnsureDataFormat(data))
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{
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ReadFrom2D(data, layer, level, x, y, width, height, mipSize);
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}
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private IMemoryOwner<byte> EnsureDataFormat(IMemoryOwner<byte> data)
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private MemoryOwner<byte> EnsureDataFormat(MemoryOwner<byte> data)
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{
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if (Format == Format.S8UintD24Unorm)
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{
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.GAL;
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using Silk.NET.Vulkan;
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using System;
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using System.Buffers;
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using System.Collections.Generic;
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using Format = Ryujinx.Graphics.GAL.Format;
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using VkFormat = Silk.NET.Vulkan.Format;
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}
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/// <inheritdoc/>
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public void SetData(IMemoryOwner<byte> data)
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public void SetData(MemoryOwner<byte> data)
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{
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_gd.SetBufferData(_bufferHandle, _offset, data.Memory.Span);
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data.Dispose();
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}
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/// <inheritdoc/>
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public void SetData(IMemoryOwner<byte> data, int layer, int level)
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public void SetData(MemoryOwner<byte> data, int layer, int level)
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{
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throw new NotSupportedException();
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}
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/// <inheritdoc/>
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public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
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public void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
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{
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throw new NotSupportedException();
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}
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.GAL;
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using Silk.NET.Vulkan;
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using System;
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using System.Buffers;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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}
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/// <inheritdoc/>
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public void SetData(IMemoryOwner<byte> data)
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public void SetData(MemoryOwner<byte> data)
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{
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SetData(data.Memory.Span, 0, 0, Info.GetLayers(), Info.Levels, singleSlice: false);
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data.Dispose();
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}
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/// <inheritdoc/>
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public void SetData(IMemoryOwner<byte> data, int layer, int level)
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public void SetData(MemoryOwner<byte> data, int layer, int level)
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{
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SetData(data.Memory.Span, layer, level, 1, 1, singleSlice: true);
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data.Dispose();
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}
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/// <inheritdoc/>
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public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
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public void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
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{
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SetData(data.Memory.Span, layer, level, 1, 1, singleSlice: true, region);
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data.Dispose();
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using Ryujinx.Common.Memory;
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using System;
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using System.Buffers;
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namespace Ryujinx.Memory
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{
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@ -7,7 +7,7 @@ namespace Ryujinx.Memory
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{
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private readonly IWritableBlock _block;
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private readonly ulong _va;
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private readonly IMemoryOwner<byte> _memoryOwner;
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private readonly MemoryOwner<byte> _memoryOwner;
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private readonly bool _tracked;
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private bool NeedsWriteback => _block != null;
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Memory = memory;
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}
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public WritableRegion(IWritableBlock block, ulong va, IMemoryOwner<byte> memoryOwner, bool tracked = false)
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public WritableRegion(IWritableBlock block, ulong va, MemoryOwner<byte> memoryOwner, bool tracked = false)
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: this(block, va, memoryOwner.Memory, tracked)
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{
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_memoryOwner = memoryOwner;
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