Fix incorrect ASTC endpoint color when using LuminanceDelta mode (#4890)

This commit is contained in:
gdkchan 2023-05-11 15:47:55 -03:00 committed by Matt Heins
parent 0b76cc90f2
commit 3396020fa6

View file

@ -956,7 +956,7 @@ namespace Ryujinx.Graphics.Texture.Astc
{
Span<uint> val = ReadUintColorValues(2, colorValues, ref colorValuesPosition);
int l0 = (int)((val[0] >> 2) | (val[1] & 0xC0));
int l1 = (int)Math.Max(l0 + (val[1] & 0x3F), 0xFFU);
int l1 = (int)Math.Min(l0 + (val[1] & 0x3F), 0xFFU);
endPoints[0] = new AstcPixel(0xFF, (short)l0, (short)l0, (short)l0);
endPoints[1] = new AstcPixel(0xFF, (short)l1, (short)l1, (short)l1);