AreaScaling: Remove left-over sharpening buffer.
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2 changed files with 0 additions and 5 deletions
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@ -86,10 +86,6 @@ namespace Ryujinx.Graphics.Vulkan.Effects
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using var buffer = _renderer.BufferManager.ReserveOrCreate(_renderer, cbs, rangeSize);
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buffer.Holder.SetDataUnchecked(buffer.Offset, dimensionsBuffer);
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ReadOnlySpan<float> sharpeningBufferData = stackalloc float[] { 1.5f - (Level * 0.01f * 1.5f) };
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using var sharpeningBuffer = _renderer.BufferManager.ReserveOrCreate(_renderer, cbs, sizeof(float));
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sharpeningBuffer.Holder.SetDataUnchecked(sharpeningBuffer.Offset, sharpeningBufferData);
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int threadGroupWorkRegionDim = 16;
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int dispatchX = (width + (threadGroupWorkRegionDim - 1)) / threadGroupWorkRegionDim;
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int dispatchY = (height + (threadGroupWorkRegionDim - 1)) / threadGroupWorkRegionDim;
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@ -15,7 +15,6 @@
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<ItemGroup>
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<EmbeddedResource Include="Effects\Textures\SmaaAreaTexture.bin" />
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<EmbeddedResource Include="Effects\Textures\SmaaSearchTexture.bin" />
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<EmbeddedResource Include="Effects\Shaders\AreaScaling.glsl" />
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<EmbeddedResource Include="Effects\Shaders\AreaScaling.spv" />
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<EmbeddedResource Include="Effects\Shaders\FsrScaling.spv" />
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<EmbeddedResource Include="Effects\Shaders\FsrSharpening.spv" />
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