diff --git a/Ryujinx.Graphics/Graphics3d/NvGpuEngine3d.cs b/Ryujinx.Graphics/Graphics3d/NvGpuEngine3d.cs index dfc57eae65..c098369607 100644 --- a/Ryujinx.Graphics/Graphics3d/NvGpuEngine3d.cs +++ b/Ryujinx.Graphics/Graphics3d/NvGpuEngine3d.cs @@ -411,8 +411,10 @@ namespace Ryujinx.Graphics.Graphics3d private void SetScissor(GalPipelineState State) { int Height = ReadRegister(NvGpuEngine3dReg.FrameBufferNHeight); - State.ScissorTestCount = 1; // FIXME: Stubbed, only the first scissor test is valid without a geometry shader loaded. At time of writing geometry shaders are also stubbed. - // Once geometry shaders are fixed it should be equal to GalPipelineState.RenderTargetCount when shader loaded, otherwise equal to 1 + + // FIXME: Stubbed, only the first scissor test is valid without a geometry shader loaded. At time of writing geometry shaders are also stubbed. + // Once geometry shaders are fixed it should be equal to GalPipelineState.RenderTargetCount when shader loaded, otherwise equal to 1 + State.ScissorTestCount = 1; for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++) {