From 34c9b488e642d841547951a4bcf9e40229823e0b Mon Sep 17 00:00:00 2001 From: Andy Adshead Date: Sat, 5 Jan 2019 23:41:18 +0000 Subject: [PATCH] Comment on new line --- Ryujinx.Graphics/Graphics3d/NvGpuEngine3d.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/Ryujinx.Graphics/Graphics3d/NvGpuEngine3d.cs b/Ryujinx.Graphics/Graphics3d/NvGpuEngine3d.cs index dfc57eae65..c098369607 100644 --- a/Ryujinx.Graphics/Graphics3d/NvGpuEngine3d.cs +++ b/Ryujinx.Graphics/Graphics3d/NvGpuEngine3d.cs @@ -411,8 +411,10 @@ namespace Ryujinx.Graphics.Graphics3d private void SetScissor(GalPipelineState State) { int Height = ReadRegister(NvGpuEngine3dReg.FrameBufferNHeight); - State.ScissorTestCount = 1; // FIXME: Stubbed, only the first scissor test is valid without a geometry shader loaded. At time of writing geometry shaders are also stubbed. - // Once geometry shaders are fixed it should be equal to GalPipelineState.RenderTargetCount when shader loaded, otherwise equal to 1 + + // FIXME: Stubbed, only the first scissor test is valid without a geometry shader loaded. At time of writing geometry shaders are also stubbed. + // Once geometry shaders are fixed it should be equal to GalPipelineState.RenderTargetCount when shader loaded, otherwise equal to 1 + State.ScissorTestCount = 1; for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++) {