Show the title in the configured language when launching an application

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TSR Berry 2024-07-27 01:30:47 +02:00
parent 49e390b1d5
commit 360f98c577
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GPG key ID: 52353C0A4CCA15E2
3 changed files with 16 additions and 10 deletions

View file

@ -187,7 +187,10 @@ namespace Ryujinx.UI
: IntegrityCheckLevel.None;
// Instantiate GUI objects.
ApplicationLibrary = new ApplicationLibrary(_virtualFileSystem, checkLevel);
ApplicationLibrary = new ApplicationLibrary(_virtualFileSystem, checkLevel)
{
DesiredTitleLanguage = ConfigurationState.Instance.System.Language,
};
_uiHandler = new GtkHostUIHandler(this);
_deviceExitStatus = new AutoResetEvent(false);
@ -737,7 +740,8 @@ namespace Ryujinx.UI
Thread applicationLibraryThread = new(() =>
{
ApplicationLibrary.LoadApplications(ConfigurationState.Instance.UI.GameDirs, ConfigurationState.Instance.System.Language);
ApplicationLibrary.DesiredTitleLanguage = ConfigurationState.Instance.System.Language;
ApplicationLibrary.LoadApplications(ConfigurationState.Instance.UI.GameDirs);
_updatingGameTable = false;
})

View file

@ -34,6 +34,7 @@ namespace Ryujinx.UI.App.Common
{
public class ApplicationLibrary
{
public Language DesiredTitleLanguage { get; set; }
public event EventHandler<ApplicationAddedEventArgs> ApplicationAdded;
public event EventHandler<ApplicationCountUpdatedEventArgs> ApplicationCountUpdated;
@ -45,7 +46,6 @@ namespace Ryujinx.UI.App.Common
private readonly VirtualFileSystem _virtualFileSystem;
private readonly IntegrityCheckLevel _checkLevel;
private Language _desiredTitleLanguage;
private CancellationTokenSource _cancellationToken;
private static readonly ApplicationJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
@ -221,7 +221,7 @@ namespace Ryujinx.UI.App.Common
{
using UniqueRef<IFile> icon = new();
controlFs.OpenFile(ref icon.Ref, $"/icon_{_desiredTitleLanguage}.dat".ToU8Span(), OpenMode.Read).ThrowIfFailure();
controlFs.OpenFile(ref icon.Ref, $"/icon_{DesiredTitleLanguage}.dat".ToU8Span(), OpenMode.Read).ThrowIfFailure();
using MemoryStream stream = new();
@ -477,13 +477,11 @@ namespace Ryujinx.UI.App.Common
controlFile.Get.Read(out _, 0, outProperty, ReadOption.None).ThrowIfFailure();
}
public void LoadApplications(List<string> appDirs, Language desiredTitleLanguage)
public void LoadApplications(List<string> appDirs)
{
int numApplicationsFound = 0;
int numApplicationsLoaded = 0;
_desiredTitleLanguage = desiredTitleLanguage;
_cancellationToken = new CancellationTokenSource();
// Builds the applications list with paths to found applications
@ -832,7 +830,7 @@ namespace Ryujinx.UI.App.Common
private void GetApplicationInformation(ref ApplicationControlProperty controlData, ref ApplicationData data)
{
_ = Enum.TryParse(_desiredTitleLanguage.ToString(), out TitleLanguage desiredTitleLanguage);
_ = Enum.TryParse(DesiredTitleLanguage.ToString(), out TitleLanguage desiredTitleLanguage);
if (controlData.Title.ItemsRo.Length > (int)desiredTitleLanguage)
{

View file

@ -225,7 +225,10 @@ namespace Ryujinx.Ava.UI.Windows
? IntegrityCheckLevel.ErrorOnInvalid
: IntegrityCheckLevel.None;
ApplicationLibrary = new ApplicationLibrary(VirtualFileSystem, checkLevel);
ApplicationLibrary = new ApplicationLibrary(VirtualFileSystem, checkLevel)
{
DesiredTitleLanguage = ConfigurationState.Instance.System.Language,
};
// Save data created before we supported extra data in directory save data will not work properly if
// given empty extra data. Luckily some of that extra data can be created using the data from the
@ -634,7 +637,8 @@ namespace Ryujinx.Ava.UI.Windows
Thread applicationLibraryThread = new(() =>
{
ApplicationLibrary.LoadApplications(ConfigurationState.Instance.UI.GameDirs, ConfigurationState.Instance.System.Language);
ApplicationLibrary.DesiredTitleLanguage = ConfigurationState.Instance.System.Language;
ApplicationLibrary.LoadApplications(ConfigurationState.Instance.UI.GameDirs);
_isLoading = false;
})