Tidy up namespace imports

This commit is contained in:
jduncanator 2019-02-06 16:43:19 +11:00
parent 6b46d743bd
commit 376447aad0
8 changed files with 1 additions and 22 deletions

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@ -1,8 +1,6 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.InteropServices;
using System.Text;
namespace Ryujinx.Common
{

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@ -1,6 +1,4 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace Ryujinx.Common
{

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@ -1,9 +1,7 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading;
namespace Ryujinx.Common.Logging

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@ -1,6 +1,4 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
namespace Ryujinx.Common

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@ -1,8 +1,4 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace Ryujinx.Common
namespace Ryujinx.Common
{
public static class SharedPools
{

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@ -7,16 +7,9 @@ using Ryujinx.HLE.HOS.SystemState;
using Ryujinx.HLE.Input;
using Ryujinx.UI.Input;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;
using Utf8Json;
using Utf8Json.Formatters;
using Utf8Json.Internal;
using Utf8Json.Resolvers;
namespace Ryujinx

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@ -2,7 +2,6 @@
using OpenTK.Input;
using Ryujinx.HLE.Input;
using System;
using System.Runtime.Serialization;
namespace Ryujinx.UI.Input
{

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@ -1,6 +1,5 @@
using OpenTK.Input;
using Ryujinx.HLE.Input;
using Utf8Json;
namespace Ryujinx.UI.Input
{