Start looking into cube map again
Also add some way to log write in register in engines
This commit is contained in:
parent
e5bd32968e
commit
3a3062605c
9 changed files with 57 additions and 7 deletions
|
@ -60,7 +60,7 @@ namespace Ryujinx.Graphics.Gal
|
|||
Pitch = ImageUtils.GetPitch(Format, Width);
|
||||
}
|
||||
|
||||
public bool SizeMatches(GalImage Image)
|
||||
public bool SizeMatches(GalImage Image, bool IgnoreLayer = false)
|
||||
{
|
||||
if (ImageUtils.GetBytesPerPixel(Format) !=
|
||||
ImageUtils.GetBytesPerPixel(Image.Format))
|
||||
|
@ -74,7 +74,14 @@ namespace Ryujinx.Graphics.Gal
|
|||
return false;
|
||||
}
|
||||
|
||||
return Height == Image.Height && Depth == Image.Depth && LayerCount == Image.LayerCount;
|
||||
bool Result = Height == Image.Height && Depth == Image.Depth;
|
||||
|
||||
if (!IgnoreLayer)
|
||||
{
|
||||
Result = Result && LayerCount == Image.LayerCount;
|
||||
}
|
||||
|
||||
return Result;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -258,6 +258,25 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
Type,
|
||||
Data);
|
||||
break;
|
||||
case TextureTarget.TextureCubeMap:
|
||||
Span<byte> Array = new Span<byte>(Data);
|
||||
|
||||
int FaceSize = ImageUtils.GetSize(Image) / 6;
|
||||
|
||||
for (int Face = 0; Face < 6; Face++)
|
||||
{
|
||||
GL.TexImage2D(
|
||||
TextureTarget.TextureCubeMapPositiveX + Face,
|
||||
Level,
|
||||
InternalFmt,
|
||||
Image.Width,
|
||||
Image.Height,
|
||||
Border,
|
||||
Format,
|
||||
Type,
|
||||
Array.Slice(Face * FaceSize, FaceSize).ToArray());
|
||||
}
|
||||
break;
|
||||
default:
|
||||
throw new NotImplementedException($"Unsupported texture target type: {Target}");
|
||||
}
|
||||
|
|
|
@ -241,6 +241,7 @@ namespace Ryujinx.Graphics.Graphics3d
|
|||
private void WriteRegister(GpuMethodCall MethCall)
|
||||
{
|
||||
Registers[MethCall.Method] = MethCall.Argument;
|
||||
Logger.PrintDebug(LogClass.Gpu, $"[2D] Writing to register {(NvGpuEngine2dReg)MethCall.Method} value {MethCall.Argument:x}");
|
||||
}
|
||||
|
||||
private long ReadRegisterFixed1_31_32(NvGpuEngine2dReg Reg)
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.Gal;
|
||||
using Ryujinx.Graphics.Memory;
|
||||
using Ryujinx.Graphics.Texture;
|
||||
|
@ -188,6 +189,10 @@ namespace Ryujinx.Graphics.Graphics3d
|
|||
int Width = ReadRegister(NvGpuEngine3dReg.FrameBufferNWidth + FbIndex * 0x10);
|
||||
int Height = ReadRegister(NvGpuEngine3dReg.FrameBufferNHeight + FbIndex * 0x10);
|
||||
|
||||
int ArrayMode = ReadRegister(NvGpuEngine3dReg.FrameBufferNArrayMode + FbIndex * 0x10);
|
||||
int LayerCount = ArrayMode & 0xFFFF;
|
||||
int LayerStride = ReadRegister(NvGpuEngine3dReg.FrameBufferNLayerStride + FbIndex * 0x10);
|
||||
int BaseLayer = ReadRegister(NvGpuEngine3dReg.FrameBufferNBaseLayer + FbIndex * 0x10);
|
||||
int BlockDim = ReadRegister(NvGpuEngine3dReg.FrameBufferNBlockDim + FbIndex * 0x10);
|
||||
|
||||
int GobBlockHeight = 1 << ((BlockDim >> 4) & 7);
|
||||
|
@ -1091,6 +1096,7 @@ namespace Ryujinx.Graphics.Graphics3d
|
|||
private void WriteRegister(GpuMethodCall MethCall)
|
||||
{
|
||||
Registers[MethCall.Method] = MethCall.Argument;
|
||||
Logger.PrintDebug(LogClass.Gpu, $"[3D] Writing to register {(NvGpuEngine3dReg)MethCall.Method} value {MethCall.Argument:x}");
|
||||
}
|
||||
|
||||
private int ReadRegister(NvGpuEngine3dReg Reg)
|
||||
|
|
|
@ -7,6 +7,9 @@ namespace Ryujinx.Graphics.Graphics3d
|
|||
FrameBufferNHeight = 0x203,
|
||||
FrameBufferNFormat = 0x204,
|
||||
FrameBufferNBlockDim = 0x205,
|
||||
FrameBufferNArrayMode = 0x206,
|
||||
FrameBufferNLayerStride = 0x207,
|
||||
FrameBufferNBaseLayer = 0x208,
|
||||
ViewportNScaleX = 0x280,
|
||||
ViewportNScaleY = 0x281,
|
||||
ViewportNScaleZ = 0x282,
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.Memory;
|
||||
using Ryujinx.Graphics.Texture;
|
||||
using System.Collections.Generic;
|
||||
|
@ -180,6 +181,7 @@ namespace Ryujinx.Graphics.Graphics3d
|
|||
private void WriteRegister(GpuMethodCall MethCall)
|
||||
{
|
||||
Registers[MethCall.Method] = MethCall.Argument;
|
||||
Logger.PrintWarning(LogClass.Gpu, $"[2D] Writing to register {(NvGpuEngine2dReg)MethCall.Method} value {MethCall.Argument:x}");
|
||||
}
|
||||
|
||||
private int ReadRegister(NvGpuEngineM2mfReg Reg)
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.Memory;
|
||||
using Ryujinx.Graphics.Texture;
|
||||
using System.Collections.Generic;
|
||||
|
@ -149,6 +150,7 @@ namespace Ryujinx.Graphics.Graphics3d
|
|||
private void WriteRegister(GpuMethodCall MethCall)
|
||||
{
|
||||
Registers[MethCall.Method] = MethCall.Argument;
|
||||
Logger.PrintDebug(LogClass.Gpu, $"[M2MF] Writing to register {(NvGpuEngineM2mfReg)MethCall.Method} value {MethCall.Argument:x}");
|
||||
}
|
||||
|
||||
private int ReadRegister(NvGpuEngineP2mfReg Reg)
|
||||
|
|
|
@ -362,11 +362,11 @@ namespace Ryujinx.Graphics.Texture
|
|||
switch (ComponentCount)
|
||||
{
|
||||
case 1:
|
||||
return Desc.BytesPerPixel * Width;
|
||||
return Desc.BytesPerPixel * Width * Image.LayerCount;
|
||||
case 2:
|
||||
return Desc.BytesPerPixel * Width * Height;
|
||||
return Desc.BytesPerPixel * Width * Height * Image.LayerCount;
|
||||
case 3:
|
||||
return Desc.BytesPerPixel * Width * Height * Depth;
|
||||
return Desc.BytesPerPixel * Width * Height * Depth * Image.LayerCount;
|
||||
default:
|
||||
throw new InvalidOperationException($"Invalid component count: {ComponentCount}");
|
||||
}
|
||||
|
@ -511,6 +511,8 @@ namespace Ryujinx.Graphics.Texture
|
|||
return TextureTarget.Texture3D;
|
||||
case GalTextureTarget.OneDArray:
|
||||
return TextureTarget.Texture1DArray;
|
||||
case GalTextureTarget.OneDBuffer:
|
||||
return TextureTarget.TextureBuffer;
|
||||
case GalTextureTarget.TwoDArray:
|
||||
return TextureTarget.Texture2DArray;
|
||||
case GalTextureTarget.CubeMap:
|
||||
|
@ -542,6 +544,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
case GalTextureTarget.OneD:
|
||||
return 1;
|
||||
case GalTextureTarget.OneDArray:
|
||||
case GalTextureTarget.OneDBuffer:
|
||||
case GalTextureTarget.TwoD:
|
||||
case GalTextureTarget.TwoDNoMipMap:
|
||||
return 2;
|
||||
|
|
|
@ -67,8 +67,15 @@ namespace Ryujinx.Graphics.Texture
|
|||
}
|
||||
else if (TextureTarget == GalTextureTarget.CubeMap)
|
||||
{
|
||||
// TODO: WRONG
|
||||
Depth = 6;
|
||||
// FIXME: This is a bit hacky but I guess it's fine for now
|
||||
LayoutCount = 6;
|
||||
Depth = 1;
|
||||
}
|
||||
else if (TextureTarget == GalTextureTarget.CubeArray)
|
||||
{
|
||||
// FIXME: This is a really really hacky but I guess it's fine for now
|
||||
LayoutCount *= 6;
|
||||
Depth = 1;
|
||||
}
|
||||
|
||||
GalImage Image = new GalImage(
|
||||
|
|
Loading…
Add table
Reference in a new issue