Add locking methods to the ogl resource cache
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parent
095db47e13
commit
3ce4e58cd7
6 changed files with 85 additions and 2 deletions
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@ -2,6 +2,9 @@ namespace Ryujinx.Graphics.Gal
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{
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public interface IGalRasterizer
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{
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void LockCaches();
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void UnlockCaches();
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void ClearBuffers(GalClearBufferFlags Flags);
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bool IsVboCached(long Key, long DataSize);
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@ -2,6 +2,9 @@ namespace Ryujinx.Graphics.Gal
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{
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public interface IGalTexture
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{
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void LockCache();
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void UnlockCache();
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void Create(long Key, byte[] Data, GalTexture Texture);
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bool TryGetCachedTexture(long Key, long DataSize, out GalTexture Texture);
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@ -36,6 +36,10 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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private DeleteValue DeleteValueCallback;
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private Queue<T> DeletePending;
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private bool Locked;
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public OGLCachedResource(DeleteValue DeleteValueCallback)
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{
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if (DeleteValueCallback == null)
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@ -48,11 +52,33 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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Cache = new Dictionary<long, CacheBucket>();
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SortedCache = new LinkedList<long>();
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DeletePending = new Queue<T>();
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}
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public void Lock()
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{
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Locked = true;
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}
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public void Unlock()
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{
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Locked = false;
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while (DeletePending.TryDequeue(out T Value))
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{
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DeleteValueCallback(Value);
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}
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ClearCacheIfNeeded();
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}
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public void AddOrUpdate(long Key, T Value, long Size)
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{
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ClearCacheIfNeeded();
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if (!Locked)
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{
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ClearCacheIfNeeded();
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}
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LinkedListNode<long> Node = SortedCache.AddLast(Key);
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@ -60,7 +86,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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if (Cache.TryGetValue(Key, out CacheBucket Bucket))
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{
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DeleteValueCallback(Bucket.Value);
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if (Locked)
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{
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DeletePending.Enqueue(Bucket.Value);
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}
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else
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{
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DeleteValueCallback(Bucket.Value);
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}
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SortedCache.Remove(Bucket.Node);
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@ -78,6 +111,12 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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{
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Value = Bucket.Value;
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SortedCache.Remove(Bucket.Node);
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LinkedListNode<long> Node = SortedCache.AddLast(Key);
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Cache[Key] = new CacheBucket(Value, Bucket.DataSize, Node);
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return true;
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}
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@ -71,6 +71,18 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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IndexBuffer = new IbInfo();
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}
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public void LockCaches()
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{
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VboCache.Lock();
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IboCache.Lock();
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}
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public void UnlockCaches()
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{
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VboCache.Unlock();
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IboCache.Unlock();
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}
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public void ClearBuffers(GalClearBufferFlags Flags)
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{
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ClearBufferMask Mask = ClearBufferMask.ColorBufferBit;
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@ -26,6 +26,16 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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TextureCache = new OGLCachedResource<TCE>(DeleteTexture);
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}
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public void LockCache()
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{
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TextureCache.Lock();
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}
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public void UnlockCache()
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{
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TextureCache.Unlock();
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}
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private static void DeleteTexture(TCE CachedTexture)
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{
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GL.DeleteTexture(CachedTexture.Handle);
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@ -73,6 +73,8 @@ namespace Ryujinx.HLE.Gpu.Engines
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private void VertexEndGl(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
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{
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LockCaches();
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SetFrameBuffer(Vmm, 0);
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long[] Keys = UploadShaders(Vmm);
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@ -90,6 +92,20 @@ namespace Ryujinx.HLE.Gpu.Engines
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UploadTextures(Vmm, Keys);
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UploadUniforms(Vmm);
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UploadVertexArrays(Vmm);
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UnlockCaches();
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}
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private void LockCaches()
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{
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Gpu.Renderer.Rasterizer.LockCaches();
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Gpu.Renderer.Texture.LockCache();
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}
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private void UnlockCaches()
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{
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Gpu.Renderer.Rasterizer.UnlockCaches();
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Gpu.Renderer.Texture.UnlockCache();
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}
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private void ClearBuffers(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
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