Depth Bounds are not used.
This commit is contained in:
parent
b47e25f8cc
commit
405c8400a7
3 changed files with 84 additions and 103 deletions
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@ -180,9 +180,6 @@ namespace Ryujinx.Graphics.Vulkan
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pipeline.LogicOpEnable = state.LogicOpEnable;
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pipeline.LogicOp = state.LogicOp.Convert();
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pipeline.MinDepthBounds = 0f; // Not implemented.
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pipeline.MaxDepthBounds = 0f; // Not implemented.
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pipeline.PatchControlPoints = state.PatchControlPoints;
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pipeline.PolygonMode = PolygonMode.Fill; // Not implemented.
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pipeline.PrimitiveRestartEnable = state.PrimitiveRestartEnable;
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@ -71,244 +71,232 @@ namespace Ryujinx.Graphics.Vulkan
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set => Internal.Id4 = (Internal.Id4 & 0xFFFFFFFF) | ((ulong)value << 32);
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}
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public float MinDepthBounds
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{
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readonly get => BitConverter.Int32BitsToSingle((int)((Internal.Id5 >> 0) & 0xFFFFFFFF));
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set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFFF00000000) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 0);
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}
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public float MaxDepthBounds
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{
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readonly get => BitConverter.Int32BitsToSingle((int)((Internal.Id5 >> 32) & 0xFFFFFFFF));
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set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFFF) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 32);
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}
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public PolygonMode PolygonMode
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{
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readonly get => (PolygonMode)((Internal.Id6 >> 0) & 0x3FFFFFFF);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFC0000000) | ((ulong)value << 0);
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readonly get => (PolygonMode)((Internal.Id5 >> 0) & 0x3FFFFFFF);
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set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFFFC0000000) | ((ulong)value << 0);
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}
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public uint StagesCount
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{
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readonly get => (byte)((Internal.Id6 >> 30) & 0xFF);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFC03FFFFFFF) | ((ulong)value << 30);
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readonly get => (byte)((Internal.Id5 >> 30) & 0xFF);
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set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFC03FFFFFFF) | ((ulong)value << 30);
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}
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public uint VertexAttributeDescriptionsCount
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{
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readonly get => (byte)((Internal.Id6 >> 38) & 0xFF);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFC03FFFFFFFFF) | ((ulong)value << 38);
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readonly get => (byte)((Internal.Id5 >> 38) & 0xFF);
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set => Internal.Id5 = (Internal.Id5 & 0xFFFFC03FFFFFFFFF) | ((ulong)value << 38);
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}
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public uint VertexBindingDescriptionsCount
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{
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readonly get => (byte)((Internal.Id6 >> 46) & 0xFF);
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set => Internal.Id6 = (Internal.Id6 & 0xFFC03FFFFFFFFFFF) | ((ulong)value << 46);
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readonly get => (byte)((Internal.Id5 >> 46) & 0xFF);
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set => Internal.Id5 = (Internal.Id5 & 0xFFC03FFFFFFFFFFF) | ((ulong)value << 46);
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}
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public uint ViewportsCount
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{
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readonly get => (byte)((Internal.Id6 >> 54) & 0xFF);
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set => Internal.Id6 = (Internal.Id6 & 0xC03FFFFFFFFFFFFF) | ((ulong)value << 54);
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readonly get => (byte)((Internal.Id5 >> 54) & 0xFF);
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set => Internal.Id5 = (Internal.Id5 & 0xC03FFFFFFFFFFFFF) | ((ulong)value << 54);
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}
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public uint ScissorsCount
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{
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readonly get => (byte)((Internal.Id7 >> 0) & 0xFF);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFFFFFF00) | ((ulong)value << 0);
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readonly get => (byte)((Internal.Id6 >> 0) & 0xFF);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFFFFFFF00) | ((ulong)value << 0);
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}
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public uint ColorBlendAttachmentStateCount
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{
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readonly get => (byte)((Internal.Id7 >> 8) & 0xFF);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFFFF00FF) | ((ulong)value << 8);
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readonly get => (byte)((Internal.Id6 >> 8) & 0xFF);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFFFFF00FF) | ((ulong)value << 8);
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}
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public PrimitiveTopology Topology
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{
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readonly get => (PrimitiveTopology)((Internal.Id7 >> 16) & 0xF);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFFF0FFFF) | ((ulong)value << 16);
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readonly get => (PrimitiveTopology)((Internal.Id6 >> 16) & 0xF);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFFFF0FFFF) | ((ulong)value << 16);
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}
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public LogicOp LogicOp
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{
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readonly get => (LogicOp)((Internal.Id7 >> 20) & 0xF);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFF0FFFFF) | ((ulong)value << 20);
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readonly get => (LogicOp)((Internal.Id6 >> 20) & 0xF);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFFF0FFFFF) | ((ulong)value << 20);
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}
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public CompareOp DepthCompareOp
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{
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readonly get => (CompareOp)((Internal.Id7 >> 24) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFF8FFFFFF) | ((ulong)value << 24);
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readonly get => (CompareOp)((Internal.Id6 >> 24) & 0x7);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFF8FFFFFF) | ((ulong)value << 24);
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}
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public StencilOp StencilFrontFailOp
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{
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readonly get => (StencilOp)((Internal.Id7 >> 27) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFC7FFFFFF) | ((ulong)value << 27);
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readonly get => (StencilOp)((Internal.Id6 >> 27) & 0x7);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFC7FFFFFF) | ((ulong)value << 27);
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}
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public StencilOp StencilFrontPassOp
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{
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readonly get => (StencilOp)((Internal.Id7 >> 30) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFE3FFFFFFF) | ((ulong)value << 30);
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readonly get => (StencilOp)((Internal.Id6 >> 30) & 0x7);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFE3FFFFFFF) | ((ulong)value << 30);
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}
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public StencilOp StencilFrontDepthFailOp
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{
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readonly get => (StencilOp)((Internal.Id7 >> 33) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFF1FFFFFFFF) | ((ulong)value << 33);
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readonly get => (StencilOp)((Internal.Id6 >> 33) & 0x7);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFF1FFFFFFFF) | ((ulong)value << 33);
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}
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public CompareOp StencilFrontCompareOp
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{
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readonly get => (CompareOp)((Internal.Id7 >> 36) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFF8FFFFFFFFF) | ((ulong)value << 36);
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readonly get => (CompareOp)((Internal.Id6 >> 36) & 0x7);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFF8FFFFFFFFF) | ((ulong)value << 36);
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}
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public StencilOp StencilBackFailOp
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{
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readonly get => (StencilOp)((Internal.Id7 >> 39) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFC7FFFFFFFFF) | ((ulong)value << 39);
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readonly get => (StencilOp)((Internal.Id6 >> 39) & 0x7);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFC7FFFFFFFFF) | ((ulong)value << 39);
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}
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public StencilOp StencilBackPassOp
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{
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readonly get => (StencilOp)((Internal.Id7 >> 42) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFE3FFFFFFFFFF) | ((ulong)value << 42);
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readonly get => (StencilOp)((Internal.Id6 >> 42) & 0x7);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFE3FFFFFFFFFF) | ((ulong)value << 42);
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}
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public StencilOp StencilBackDepthFailOp
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{
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readonly get => (StencilOp)((Internal.Id7 >> 45) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFF1FFFFFFFFFFF) | ((ulong)value << 45);
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readonly get => (StencilOp)((Internal.Id6 >> 45) & 0x7);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFF1FFFFFFFFFFF) | ((ulong)value << 45);
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}
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public CompareOp StencilBackCompareOp
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{
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readonly get => (CompareOp)((Internal.Id7 >> 48) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFF8FFFFFFFFFFFF) | ((ulong)value << 48);
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readonly get => (CompareOp)((Internal.Id6 >> 48) & 0x7);
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set => Internal.Id6 = (Internal.Id6 & 0xFFF8FFFFFFFFFFFF) | ((ulong)value << 48);
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}
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public CullModeFlags CullMode
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{
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readonly get => (CullModeFlags)((Internal.Id7 >> 51) & 0x3);
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set => Internal.Id7 = (Internal.Id7 & 0xFFE7FFFFFFFFFFFF) | ((ulong)value << 51);
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readonly get => (CullModeFlags)((Internal.Id6 >> 51) & 0x3);
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set => Internal.Id6 = (Internal.Id6 & 0xFFE7FFFFFFFFFFFF) | ((ulong)value << 51);
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}
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public bool PrimitiveRestartEnable
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{
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readonly get => ((Internal.Id7 >> 53) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xFFDFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 53);
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readonly get => ((Internal.Id6 >> 53) & 0x1) != 0UL;
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set => Internal.Id6 = (Internal.Id6 & 0xFFDFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 53);
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}
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public bool DepthClampEnable
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{
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readonly get => ((Internal.Id7 >> 54) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xFFBFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 54);
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readonly get => ((Internal.Id6 >> 54) & 0x1) != 0UL;
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set => Internal.Id6 = (Internal.Id6 & 0xFFBFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 54);
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}
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public bool RasterizerDiscardEnable
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{
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readonly get => ((Internal.Id7 >> 55) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xFF7FFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 55);
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readonly get => ((Internal.Id6 >> 55) & 0x1) != 0UL;
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set => Internal.Id6 = (Internal.Id6 & 0xFF7FFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 55);
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}
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public FrontFace FrontFace
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{
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readonly get => (FrontFace)((Internal.Id7 >> 56) & 0x1);
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set => Internal.Id7 = (Internal.Id7 & 0xFEFFFFFFFFFFFFFF) | ((ulong)value << 56);
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readonly get => (FrontFace)((Internal.Id6 >> 56) & 0x1);
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set => Internal.Id6 = (Internal.Id6 & 0xFEFFFFFFFFFFFFFF) | ((ulong)value << 56);
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}
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public bool DepthBiasEnable
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{
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readonly get => ((Internal.Id7 >> 57) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xFDFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 57);
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readonly get => ((Internal.Id6 >> 57) & 0x1) != 0UL;
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set => Internal.Id6 = (Internal.Id6 & 0xFDFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 57);
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}
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public bool DepthTestEnable
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{
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readonly get => ((Internal.Id7 >> 58) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xFBFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 58);
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readonly get => ((Internal.Id6 >> 58) & 0x1) != 0UL;
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set => Internal.Id6 = (Internal.Id6 & 0xFBFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 58);
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}
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public bool DepthWriteEnable
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{
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readonly get => ((Internal.Id7 >> 59) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xF7FFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 59);
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readonly get => ((Internal.Id6 >> 59) & 0x1) != 0UL;
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set => Internal.Id6 = (Internal.Id6 & 0xF7FFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 59);
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}
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public bool DepthBoundsTestEnable
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{
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readonly get => ((Internal.Id7 >> 60) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xEFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 60);
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readonly get => ((Internal.Id6 >> 60) & 0x1) != 0UL;
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set => Internal.Id6 = (Internal.Id6 & 0xEFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 60);
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}
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public bool StencilTestEnable
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{
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readonly get => ((Internal.Id7 >> 61) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xDFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 61);
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readonly get => ((Internal.Id6 >> 61) & 0x1) != 0UL;
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set => Internal.Id6 = (Internal.Id6 & 0xDFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 61);
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}
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public bool LogicOpEnable
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{
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readonly get => ((Internal.Id7 >> 62) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xBFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 62);
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readonly get => ((Internal.Id6 >> 62) & 0x1) != 0UL;
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set => Internal.Id6 = (Internal.Id6 & 0xBFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 62);
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}
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public bool HasDepthStencil
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{
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readonly get => ((Internal.Id7 >> 63) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0x7FFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 63);
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readonly get => ((Internal.Id6 >> 63) & 0x1) != 0UL;
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set => Internal.Id6 = (Internal.Id6 & 0x7FFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 63);
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}
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public uint PatchControlPoints
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{
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readonly get => (uint)((Internal.Id8 >> 0) & 0xFFFFFFFF);
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set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
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readonly get => (uint)((Internal.Id7 >> 0) & 0xFFFFFFFF);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
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}
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public uint SamplesCount
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{
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readonly get => (uint)((Internal.Id8 >> 32) & 0xFFFFFFFF);
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set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFF) | ((ulong)value << 32);
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readonly get => (uint)((Internal.Id7 >> 32) & 0xFFFFFFFF);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFF) | ((ulong)value << 32);
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}
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public bool AlphaToCoverageEnable
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{
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readonly get => ((Internal.Id9 >> 0) & 0x1) != 0UL;
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set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFFE) | ((value ? 1UL : 0UL) << 0);
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readonly get => ((Internal.Id8 >> 0) & 0x1) != 0UL;
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set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFFE) | ((value ? 1UL : 0UL) << 0);
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}
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public bool AlphaToOneEnable
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{
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readonly get => ((Internal.Id9 >> 1) & 0x1) != 0UL;
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set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFFD) | ((value ? 1UL : 0UL) << 1);
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readonly get => ((Internal.Id8 >> 1) & 0x1) != 0UL;
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set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFFD) | ((value ? 1UL : 0UL) << 1);
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}
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public bool AdvancedBlendSrcPreMultiplied
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{
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readonly get => ((Internal.Id9 >> 2) & 0x1) != 0UL;
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set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFFB) | ((value ? 1UL : 0UL) << 2);
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readonly get => ((Internal.Id8 >> 2) & 0x1) != 0UL;
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set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFFB) | ((value ? 1UL : 0UL) << 2);
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}
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public bool AdvancedBlendDstPreMultiplied
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{
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readonly get => ((Internal.Id9 >> 3) & 0x1) != 0UL;
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set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFF7) | ((value ? 1UL : 0UL) << 3);
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readonly get => ((Internal.Id8 >> 3) & 0x1) != 0UL;
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set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFF7) | ((value ? 1UL : 0UL) << 3);
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}
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public BlendOverlapEXT AdvancedBlendOverlap
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{
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readonly get => (BlendOverlapEXT)((Internal.Id9 >> 4) & 0x3);
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set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFCF) | ((ulong)value << 4);
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readonly get => (BlendOverlapEXT)((Internal.Id8 >> 4) & 0x3);
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set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFCF) | ((ulong)value << 4);
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}
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public bool DepthMode
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{
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readonly get => ((Internal.Id9 >> 6) & 0x1) != 0UL;
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set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFBF) | ((value ? 1UL : 0UL) << 6);
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readonly get => ((Internal.Id8 >> 6) & 0x1) != 0UL;
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set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFBF) | ((value ? 1UL : 0UL) << 6);
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}
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public bool HasTessellationControlShader;
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@ -518,12 +506,10 @@ namespace Ryujinx.Graphics.Vulkan
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DepthTestEnable = DepthTestEnable,
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DepthWriteEnable = DepthWriteEnable,
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DepthCompareOp = DepthCompareOp,
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DepthBoundsTestEnable = DepthBoundsTestEnable,
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DepthBoundsTestEnable = false,
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StencilTestEnable = StencilTestEnable,
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Front = stencilFront,
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Back = stencilBack,
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MinDepthBounds = MinDepthBounds,
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MaxDepthBounds = MaxDepthBounds,
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};
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uint blendEnables = 0;
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@ -17,15 +17,14 @@ namespace Ryujinx.Graphics.Vulkan
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public ulong Id4;
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public ulong Id5;
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public ulong Id6;
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public ulong Id7;
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public ulong Id8;
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public ulong Id9;
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private readonly uint VertexAttributeDescriptionsCount => (byte)((Id6 >> 38) & 0xFF);
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private readonly uint VertexBindingDescriptionsCount => (byte)((Id6 >> 46) & 0xFF);
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private readonly uint ColorBlendAttachmentStateCount => (byte)((Id7 >> 8) & 0xFF);
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private readonly bool HasDepthStencil => ((Id7 >> 63) & 0x1) != 0UL;
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private readonly uint VertexAttributeDescriptionsCount => (byte)((Id5 >> 38) & 0xFF);
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private readonly uint VertexBindingDescriptionsCount => (byte)((Id5 >> 46) & 0xFF);
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private readonly uint ColorBlendAttachmentStateCount => (byte)((Id6 >> 8) & 0xFF);
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private readonly bool HasDepthStencil => ((Id6 >> 63) & 0x1) != 0UL;
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public Array32<VertexInputAttributeDescription> VertexAttributeDescriptions;
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public Array33<VertexInputBindingDescription> VertexBindingDescriptions;
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||||
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@ -43,7 +42,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
{
|
||||
if (!Unsafe.As<ulong, Vector256<byte>>(ref Id0).Equals(Unsafe.As<ulong, Vector256<byte>>(ref other.Id0)) ||
|
||||
!Unsafe.As<ulong, Vector256<byte>>(ref Id4).Equals(Unsafe.As<ulong, Vector256<byte>>(ref other.Id4)) ||
|
||||
!Unsafe.As<ulong, Vector128<byte>>(ref Id8).Equals(Unsafe.As<ulong, Vector128<byte>>(ref other.Id8)))
|
||||
!Unsafe.As<ulong, Vector128<byte>>(ref Id7).Equals(Unsafe.As<ulong, Vector128<byte>>(ref other.Id7)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -86,8 +85,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
Id5 * 23 ^
|
||||
Id6 * 23 ^
|
||||
Id7 * 23 ^
|
||||
Id8 * 23 ^
|
||||
Id9 * 23;
|
||||
Id8 * 23;
|
||||
|
||||
for (int i = 0; i < (int)VertexAttributeDescriptionsCount; i++)
|
||||
{
|
||||
|
|
Loading…
Add table
Reference in a new issue