Do not save window dimensions when maximized.
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1 changed files with 10 additions and 6 deletions
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@ -358,14 +358,18 @@ namespace Ryujinx.Ava.UI.Windows
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private void SaveWindowSizePosition()
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private void SaveWindowSizePosition()
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{
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{
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ConfigurationState.Instance.UI.WindowStartup.WindowSizeHeight.Value = (int)Height;
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ConfigurationState.Instance.UI.WindowStartup.WindowSizeWidth.Value = (int)Width;
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ConfigurationState.Instance.UI.WindowStartup.WindowPositionX.Value = Position.X;
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ConfigurationState.Instance.UI.WindowStartup.WindowPositionY.Value = Position.Y;
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ConfigurationState.Instance.UI.WindowStartup.WindowMaximized.Value = WindowState == WindowState.Maximized;
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ConfigurationState.Instance.UI.WindowStartup.WindowMaximized.Value = WindowState == WindowState.Maximized;
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// Only save rectangle properties if the window is not in a maximized state.
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if (WindowState != WindowState.Maximized)
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{
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ConfigurationState.Instance.UI.WindowStartup.WindowSizeHeight.Value = (int)Height;
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ConfigurationState.Instance.UI.WindowStartup.WindowSizeWidth.Value = (int)Width;
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ConfigurationState.Instance.UI.WindowStartup.WindowPositionX.Value = Position.X;
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ConfigurationState.Instance.UI.WindowStartup.WindowPositionY.Value = Position.Y;
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}
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MainWindowViewModel.SaveConfig();
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MainWindowViewModel.SaveConfig();
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}
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}
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