Support 3D textures
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@ -149,7 +149,7 @@ namespace Ryujinx.Graphics.Texture.Astc
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int pixelCordY = blockCordY * BlockSizeY;
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int outputPixelsX = Math.Min(pixelCordX + BlockSizeX, level.ImageSizeX) - pixelCordX;
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int outputPixelsY = Math.Min(pixelCordY + BlockSizeY, level.ImageSizeY) - pixelCordY;
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int outputPixelsY = Math.Min(pixelCordY + BlockSizeY, level.ImageSizeY * level.ImageSizeZ) - pixelCordY;
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int outputStart = pixelCordX * 4 + pixelCordY * stride;
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int outputOffset = outputStart;
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