Cleanup OGLShader

This commit is contained in:
ReinUsesLisp 2018-07-18 15:38:35 -03:00
parent 1953056570
commit 4a21fd1cda

View file

@ -245,11 +245,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL
Programs.Add(Current, Handle);
}
GL.UseProgram(Handle);
if (Handle != CurrentProgramHandle)
{
GL.UseProgram(Handle);
BindUniformBuffers(Handle);
BindUniformBuffers(Handle);
CurrentProgramHandle = Handle;
CurrentProgramHandle = Handle;
}
}
private void AttachIfNotNull(int ProgramHandle, ShaderStage Stage)
@ -266,7 +269,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{
int FreeBinding = 0;
int BindUniformBlocksIfNotNull(ShaderStage Stage)
void BindUniformBlocksIfNotNull(ShaderStage Stage)
{
if (Stage != null)
{
@ -285,8 +288,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
FreeBinding++;
}
}
return FreeBinding;
}
BindUniformBlocksIfNotNull(Current.Vertex);
@ -300,7 +301,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{
int FreeBinding = 0;
int BindUniformBuffersIfNotNull(ShaderStage Stage)
void BindUniformBuffersIfNotNull(ShaderStage Stage)
{
if (Stage != null)
{
@ -313,8 +314,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
FreeBinding++;
}
}
return FreeBinding;
}
BindUniformBuffersIfNotNull(Current.Vertex);