Fix -- There's no negation on FMUL32I
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@ -87,7 +87,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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{
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{
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IOpCodeFArith op = (IOpCodeFArith)context.CurrOp;
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IOpCodeFArith op = (IOpCodeFArith)context.CurrOp;
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bool negateB = op.RawOpCode.Extract(48);
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bool negateB = !(op is OpCodeFArithImm32) && op.RawOpCode.Extract(48);
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Operand srcA = GetSrcA(context);
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Operand srcA = GetSrcA(context);
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