Fix -- There's no negation on FMUL32I

This commit is contained in:
gdkchan 2019-03-28 22:33:26 -03:00
commit 4a7dfadb0f

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@ -87,7 +87,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
{ {
IOpCodeFArith op = (IOpCodeFArith)context.CurrOp; IOpCodeFArith op = (IOpCodeFArith)context.CurrOp;
bool negateB = op.RawOpCode.Extract(48); bool negateB = !(op is OpCodeFArithImm32) && op.RawOpCode.Extract(48);
Operand srcA = GetSrcA(context); Operand srcA = GetSrcA(context);