Colors for text frame times

This commit is contained in:
Andy Adshead 2019-02-17 00:22:13 +00:00
parent 7d33087339
commit 4df550ab79

View file

@ -560,11 +560,14 @@ namespace Ryujinx.Profiler.UI
yHeight = FilterHeight + 3;
int textHeight = LineHeight - 2;
_fontService.fontColor = new Color(100, 100, 255, 255);
float tempWidth = _fontService.DrawText($"Host {GetTimeString(_timingFlagsLast[(int)TimingFlagType.SystemFrame])} " +
$"({GetTimeString(_timingFlagsAverages[(int)TimingFlagType.SystemFrame])})", 5, yHeight, textHeight);
_fontService.fontColor = Color.Red;
_fontService.DrawText($"Game {GetTimeString(_timingFlagsLast[(int)TimingFlagType.FrameSwap])} " +
$"({GetTimeString(_timingFlagsAverages[(int)TimingFlagType.FrameSwap])})", 15 + tempWidth, yHeight, textHeight);
_fontService.fontColor = Color.White;
_fontService.DrawText($"{GetTimeString(totalInstant)} ({totalCount})", xOffset, yHeight, textHeight);