Colors for text frame times
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@ -560,11 +560,14 @@ namespace Ryujinx.Profiler.UI
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yHeight = FilterHeight + 3;
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int textHeight = LineHeight - 2;
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_fontService.fontColor = new Color(100, 100, 255, 255);
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float tempWidth = _fontService.DrawText($"Host {GetTimeString(_timingFlagsLast[(int)TimingFlagType.SystemFrame])} " +
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$"({GetTimeString(_timingFlagsAverages[(int)TimingFlagType.SystemFrame])})", 5, yHeight, textHeight);
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_fontService.fontColor = Color.Red;
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_fontService.DrawText($"Game {GetTimeString(_timingFlagsLast[(int)TimingFlagType.FrameSwap])} " +
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$"({GetTimeString(_timingFlagsAverages[(int)TimingFlagType.FrameSwap])})", 15 + tempWidth, yHeight, textHeight);
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_fontService.fontColor = Color.White;
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_fontService.DrawText($"{GetTimeString(totalInstant)} ({totalCount})", xOffset, yHeight, textHeight);
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