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MaxLastBreath 2024-09-18 22:36:40 +03:00
commit 527d169831

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@ -63,7 +63,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <summary> /// <summary>
/// Initializes the cache, setting the maximum texture capacity for the specified GPU context. /// Initializes the cache, setting the maximum texture capacity for the specified GPU context.
/// </summary> /// </summary>
<param name = "context" > The GPU context that the cache belongs to</param> /// <param name="context"> The GPU context that the cache belongs to</param>
public void Initialize(GpuContext context) public void Initialize(GpuContext context)
{ {
var CacheMemory = (ulong)(context.Capabilities.MaximumGpuMemory * MemoryScaleFactor); var CacheMemory = (ulong)(context.Capabilities.MaximumGpuMemory * MemoryScaleFactor);