Fix code style in ColorFormat.cs

This commit is contained in:
Thog 2019-01-05 01:35:18 +01:00
parent 074bfda404
commit 52e7f95351
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@ -1,8 +1,4 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace Ryujinx.HLE.HOS.Services.Android
namespace Ryujinx.HLE.HOS.Services.Android
{
class ColorShift
{
@ -59,22 +55,22 @@ namespace Ryujinx.HLE.HOS.Services.Android
enum ColorComponent : uint
{
X1 = (0x1 << ColorShift.Component) | ColorBytePerPixel.Bpp1,
X2 = (0x2 << ColorShift.Component) | ColorBytePerPixel.Bpp2,
X4 = (0x3 << ColorShift.Component) | ColorBytePerPixel.Bpp4,
X8 = (0x4 << ColorShift.Component) | ColorBytePerPixel.Bpp8,
Y4X4 = (0x5 << ColorShift.Component) | ColorBytePerPixel.Bpp8,
X3Y3Z2 = (0x6 << ColorShift.Component) | ColorBytePerPixel.Bpp8,
X8Y8 = (0x7 << ColorShift.Component) | ColorBytePerPixel.Bpp16,
X8Y8X8Z8 = (0x8 << ColorShift.Component) | ColorBytePerPixel.Bpp16,
Y8X8Z8X8 = (0x9 << ColorShift.Component) | ColorBytePerPixel.Bpp16,
X16 = (0xA << ColorShift.Component) | ColorBytePerPixel.Bpp16,
Y2X14 = (0xB << ColorShift.Component) | ColorBytePerPixel.Bpp16,
Y4X12 = (0xC << ColorShift.Component) | ColorBytePerPixel.Bpp16,
Y6X10 = (0xD << ColorShift.Component) | ColorBytePerPixel.Bpp16,
Y8X8 = (0xE << ColorShift.Component) | ColorBytePerPixel.Bpp16,
X10 = (0xF << ColorShift.Component) | ColorBytePerPixel.Bpp16,
X12 = (0x10 << ColorShift.Component) | ColorBytePerPixel.Bpp16,
X1 = (0x01 << ColorShift.Component) | ColorBytePerPixel.Bpp1,
X2 = (0x02 << ColorShift.Component) | ColorBytePerPixel.Bpp2,
X4 = (0x03 << ColorShift.Component) | ColorBytePerPixel.Bpp4,
X8 = (0x04 << ColorShift.Component) | ColorBytePerPixel.Bpp8,
Y4X4 = (0x05 << ColorShift.Component) | ColorBytePerPixel.Bpp8,
X3Y3Z2 = (0x06 << ColorShift.Component) | ColorBytePerPixel.Bpp8,
X8Y8 = (0x07 << ColorShift.Component) | ColorBytePerPixel.Bpp16,
X8Y8X8Z8 = (0x08 << ColorShift.Component) | ColorBytePerPixel.Bpp16,
Y8X8Z8X8 = (0x09 << ColorShift.Component) | ColorBytePerPixel.Bpp16,
X16 = (0x0A << ColorShift.Component) | ColorBytePerPixel.Bpp16,
Y2X14 = (0x0B << ColorShift.Component) | ColorBytePerPixel.Bpp16,
Y4X12 = (0x0C << ColorShift.Component) | ColorBytePerPixel.Bpp16,
Y6X10 = (0x0D << ColorShift.Component) | ColorBytePerPixel.Bpp16,
Y8X8 = (0x0E << ColorShift.Component) | ColorBytePerPixel.Bpp16,
X10 = (0x0F << ColorShift.Component) | ColorBytePerPixel.Bpp16,
X12 = (0x10 << ColorShift.Component) | ColorBytePerPixel.Bpp16,
Z5Y5X6 = (0x11 << ColorShift.Component) | ColorBytePerPixel.Bpp16,
X5Y6Z5 = (0x12 << ColorShift.Component) | ColorBytePerPixel.Bpp16,
X6Y5Z5 = (0x13 << ColorShift.Component) | ColorBytePerPixel.Bpp16,
@ -106,7 +102,7 @@ namespace Ryujinx.HLE.HOS.Services.Android
enum ColorSpace : ulong
{
NonColor = 0x0L << ColorShift.Space,
NonColor = 0x0L << ColorShift.Space,
LinearRGBA = 0x1L << ColorShift.Space,
SRGB = 0x2L << ColorShift.Space,
@ -127,7 +123,6 @@ namespace Ryujinx.HLE.HOS.Services.Android
UnknownE = 0xEL << ColorShift.Space,
BayerRGGB = 0x10L << ColorShift.Space,
BayerBGGR = 0x11L << ColorShift.Space,
BayerGRBG = 0x12L << ColorShift.Space,