Fix code style in ColorFormat.cs
This commit is contained in:
parent
074bfda404
commit
52e7f95351
1 changed files with 18 additions and 23 deletions
|
@ -1,8 +1,4 @@
|
||||||
using System;
|
namespace Ryujinx.HLE.HOS.Services.Android
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Text;
|
|
||||||
|
|
||||||
namespace Ryujinx.HLE.HOS.Services.Android
|
|
||||||
{
|
{
|
||||||
class ColorShift
|
class ColorShift
|
||||||
{
|
{
|
||||||
|
@ -59,21 +55,21 @@ namespace Ryujinx.HLE.HOS.Services.Android
|
||||||
|
|
||||||
enum ColorComponent : uint
|
enum ColorComponent : uint
|
||||||
{
|
{
|
||||||
X1 = (0x1 << ColorShift.Component) | ColorBytePerPixel.Bpp1,
|
X1 = (0x01 << ColorShift.Component) | ColorBytePerPixel.Bpp1,
|
||||||
X2 = (0x2 << ColorShift.Component) | ColorBytePerPixel.Bpp2,
|
X2 = (0x02 << ColorShift.Component) | ColorBytePerPixel.Bpp2,
|
||||||
X4 = (0x3 << ColorShift.Component) | ColorBytePerPixel.Bpp4,
|
X4 = (0x03 << ColorShift.Component) | ColorBytePerPixel.Bpp4,
|
||||||
X8 = (0x4 << ColorShift.Component) | ColorBytePerPixel.Bpp8,
|
X8 = (0x04 << ColorShift.Component) | ColorBytePerPixel.Bpp8,
|
||||||
Y4X4 = (0x5 << ColorShift.Component) | ColorBytePerPixel.Bpp8,
|
Y4X4 = (0x05 << ColorShift.Component) | ColorBytePerPixel.Bpp8,
|
||||||
X3Y3Z2 = (0x6 << ColorShift.Component) | ColorBytePerPixel.Bpp8,
|
X3Y3Z2 = (0x06 << ColorShift.Component) | ColorBytePerPixel.Bpp8,
|
||||||
X8Y8 = (0x7 << ColorShift.Component) | ColorBytePerPixel.Bpp16,
|
X8Y8 = (0x07 << ColorShift.Component) | ColorBytePerPixel.Bpp16,
|
||||||
X8Y8X8Z8 = (0x8 << ColorShift.Component) | ColorBytePerPixel.Bpp16,
|
X8Y8X8Z8 = (0x08 << ColorShift.Component) | ColorBytePerPixel.Bpp16,
|
||||||
Y8X8Z8X8 = (0x9 << ColorShift.Component) | ColorBytePerPixel.Bpp16,
|
Y8X8Z8X8 = (0x09 << ColorShift.Component) | ColorBytePerPixel.Bpp16,
|
||||||
X16 = (0xA << ColorShift.Component) | ColorBytePerPixel.Bpp16,
|
X16 = (0x0A << ColorShift.Component) | ColorBytePerPixel.Bpp16,
|
||||||
Y2X14 = (0xB << ColorShift.Component) | ColorBytePerPixel.Bpp16,
|
Y2X14 = (0x0B << ColorShift.Component) | ColorBytePerPixel.Bpp16,
|
||||||
Y4X12 = (0xC << ColorShift.Component) | ColorBytePerPixel.Bpp16,
|
Y4X12 = (0x0C << ColorShift.Component) | ColorBytePerPixel.Bpp16,
|
||||||
Y6X10 = (0xD << ColorShift.Component) | ColorBytePerPixel.Bpp16,
|
Y6X10 = (0x0D << ColorShift.Component) | ColorBytePerPixel.Bpp16,
|
||||||
Y8X8 = (0xE << ColorShift.Component) | ColorBytePerPixel.Bpp16,
|
Y8X8 = (0x0E << ColorShift.Component) | ColorBytePerPixel.Bpp16,
|
||||||
X10 = (0xF << ColorShift.Component) | ColorBytePerPixel.Bpp16,
|
X10 = (0x0F << ColorShift.Component) | ColorBytePerPixel.Bpp16,
|
||||||
X12 = (0x10 << ColorShift.Component) | ColorBytePerPixel.Bpp16,
|
X12 = (0x10 << ColorShift.Component) | ColorBytePerPixel.Bpp16,
|
||||||
Z5Y5X6 = (0x11 << ColorShift.Component) | ColorBytePerPixel.Bpp16,
|
Z5Y5X6 = (0x11 << ColorShift.Component) | ColorBytePerPixel.Bpp16,
|
||||||
X5Y6Z5 = (0x12 << ColorShift.Component) | ColorBytePerPixel.Bpp16,
|
X5Y6Z5 = (0x12 << ColorShift.Component) | ColorBytePerPixel.Bpp16,
|
||||||
|
@ -127,7 +123,6 @@ namespace Ryujinx.HLE.HOS.Services.Android
|
||||||
|
|
||||||
UnknownE = 0xEL << ColorShift.Space,
|
UnknownE = 0xEL << ColorShift.Space,
|
||||||
|
|
||||||
|
|
||||||
BayerRGGB = 0x10L << ColorShift.Space,
|
BayerRGGB = 0x10L << ColorShift.Space,
|
||||||
BayerBGGR = 0x11L << ColorShift.Space,
|
BayerBGGR = 0x11L << ColorShift.Space,
|
||||||
BayerGRBG = 0x12L << ColorShift.Space,
|
BayerGRBG = 0x12L << ColorShift.Space,
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue