Enable constant folding on UnpackHalf2x16 instructions
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2 changed files with 60 additions and 0 deletions
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@ -188,6 +188,10 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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case Instruction.Subtract:
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EvaluateBinary(operation, (x, y) => x - y);
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break;
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case Instruction.UnpackHalf2x16:
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UnpackHalf2x16(operation);
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break;
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}
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}
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@ -229,6 +233,15 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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return value.Extract(lsb, length);
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}
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private static void UnpackHalf2x16(Operation operation)
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{
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int value = operation.GetSource(0).Value;
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value = (value >> operation.ComponentIndex * 16) & 0xffff;
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operation.TurnIntoCopy(ConstF(HalfConversion.HalfToSingle(value)));
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}
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private static void FPNegate(Operation operation)
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{
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float value = operation.GetSource(0).AsFloat();
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@ -0,0 +1,47 @@
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using System;
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namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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{
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static class HalfConversion
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{
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public static float HalfToSingle(int value)
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{
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int mantissa = (value >> 0) & 0x3ff;
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int exponent = (value >> 10) & 0x1f;
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int sign = (value >> 15) & 0x1;
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if (exponent == 0x1f)
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{
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//NaN or Infinity.
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mantissa <<= 13;
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exponent = 0xff;
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}
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else if (exponent != 0 || mantissa != 0 )
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{
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if (exponent == 0)
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{
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//Denormal.
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int e = -1;
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int m = mantissa;
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do
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{
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e++;
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m <<= 1;
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}
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while ((m & 0x400) == 0);
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mantissa = m & 0x3ff;
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exponent = e;
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}
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mantissa <<= 13;
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exponent = 127 - 15 + exponent;
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}
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int output = (sign << 31) | (exponent << 23) | mantissa;
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return BitConverter.Int32BitsToSingle(output);
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}
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}
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}
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