Rename HasAnyButtonPressed to IsAnyButtonPressed

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TSR Berry 2024-04-09 09:23:06 +02:00 committed by Isaac Marovitz
commit 547be227a0
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GPG key ID: 97250B2B09A132E1
5 changed files with 7 additions and 7 deletions

View file

@ -889,7 +889,7 @@ namespace Ryujinx.UI.Windows
Thread.Sleep(10); Thread.Sleep(10);
assigner.ReadInput(); assigner.ReadInput();
if (_mousePressed || keyboard.IsPressed(Ryujinx.Input.Key.Escape) || assigner.HasAnyButtonPressed() || assigner.ShouldCancel()) if (_mousePressed || keyboard.IsPressed(Ryujinx.Input.Key.Escape) || assigner.IsAnyButtonPressed() || assigner.ShouldCancel())
{ {
break; break;
} }

View file

@ -49,9 +49,9 @@ namespace Ryujinx.Input.Assigner
CollectButtonStats(); CollectButtonStats();
} }
public bool HasAnyButtonPressed() public bool IsAnyButtonPressed()
{ {
return _detector.HasAnyButtonPressed(); return _detector.IsAnyButtonPressed();
} }
public bool ShouldCancel() public bool ShouldCancel()
@ -123,7 +123,7 @@ namespace Ryujinx.Input.Assigner
_stats = new Dictionary<GamepadButtonInputId, InputSummary>(); _stats = new Dictionary<GamepadButtonInputId, InputSummary>();
} }
public bool HasAnyButtonPressed() public bool IsAnyButtonPressed()
{ {
return _stats.Values.Any(CheckButtonPressed); return _stats.Values.Any(CheckButtonPressed);
} }

View file

@ -19,7 +19,7 @@ namespace Ryujinx.Input.Assigner
/// Check if a button was pressed. /// Check if a button was pressed.
/// </summary> /// </summary>
/// <returns>True if a button was pressed</returns> /// <returns>True if a button was pressed</returns>
bool HasAnyButtonPressed(); bool IsAnyButtonPressed();
/// <summary> /// <summary>
/// Indicate if the user of this API should cancel operations. This is triggered for example when a gamepad get disconnected or when a user cancel assignation operations. /// Indicate if the user of this API should cancel operations. This is triggered for example when a gamepad get disconnected or when a user cancel assignation operations.

View file

@ -21,7 +21,7 @@ namespace Ryujinx.Input.Assigner
_keyboardState = _keyboard.GetKeyboardStateSnapshot(); _keyboardState = _keyboard.GetKeyboardStateSnapshot();
} }
public bool HasAnyButtonPressed() public bool IsAnyButtonPressed()
{ {
return GetPressedButton() is not null; return GetPressedButton() is not null;
} }

View file

@ -66,7 +66,7 @@ namespace Ryujinx.Ava.UI.Helpers
assigner.ReadInput(); assigner.ReadInput();
if (assigner.HasAnyButtonPressed() || assigner.ShouldCancel() || (keyboard != null && keyboard.IsPressed(Key.Escape))) if (assigner.IsAnyButtonPressed() || assigner.ShouldCancel() || (keyboard != null && keyboard.IsPressed(Key.Escape)))
{ {
break; break;
} }