Bump audren version to REV4, name a few things, increase sample buffer size

This commit is contained in:
gdkchan 2018-07-14 23:55:34 -03:00
parent 9886a1c033
commit 55dc51ae31
4 changed files with 55 additions and 49 deletions

View file

@ -18,7 +18,7 @@ namespace Ryujinx.HLE.OsHle.Services.Aud.AudioRenderer
//this value shouldn't be neither too small (to avoid the player
//starving due to running out of samples) or too large (to avoid
//high latency).
private const int MixBufferSamplesCount = 770;
private const int MixBufferSamplesCount = 960;
private Dictionary<int, ServiceProcessRequest> m_Commands;
@ -32,12 +32,12 @@ namespace Ryujinx.HLE.OsHle.Services.Aud.AudioRenderer
private AudioRendererParameter Params;
private int Track;
private MemoryPoolContext[] MemoryPools;
private VoiceContext[] Voices;
private int Track;
public IAudioRenderer(AMemory Memory, IAalOutput AudioOut, AudioRendererParameter Params)
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
@ -108,7 +108,7 @@ namespace Ryujinx.HLE.OsHle.Services.Aud.AudioRenderer
Reader.Read<BehaviorIn>(InputHeader.BehaviorSize);
MemoryPoolIn[] MemoryPoolsIn = Reader.Read<MemoryPoolIn>(InputHeader.MemoryPoolsSize);
MemoryPoolIn[] MemoryPoolsIn = Reader.Read<MemoryPoolIn>(InputHeader.MemoryPoolSize);
for (int Index = 0; Index < MemoryPoolsIn.Length; Index++)
{
@ -126,7 +126,7 @@ namespace Ryujinx.HLE.OsHle.Services.Aud.AudioRenderer
Reader.Read<VoiceChannelResourceIn>(InputHeader.VoiceResourceSize);
VoiceIn[] VoicesIn = Reader.Read<VoiceIn>(InputHeader.VoicesSize);
VoiceIn[] VoicesIn = Reader.Read<VoiceIn>(InputHeader.VoiceSize);
for (int Index = 0; Index < VoicesIn.Length; Index++)
{
@ -168,19 +168,19 @@ namespace Ryujinx.HLE.OsHle.Services.Aud.AudioRenderer
int UpdateHeaderSize = Marshal.SizeOf<UpdateDataHeader>();
OutputHeader.Revision = Params.Revision;
OutputHeader.Revision = IAudioRendererManager.RevMagic;
OutputHeader.BehaviorSize = 0xb0;
OutputHeader.MemoryPoolsSize = (Params.EffectCount + Params.VoiceCount * 4) * 0x10;
OutputHeader.VoicesSize = Params.VoiceCount * 0x10;
OutputHeader.EffectsSize = Params.EffectCount * 0x10;
OutputHeader.SinksSize = Params.SinkCount * 0x20;
OutputHeader.MemoryPoolSize = (Params.EffectCount + Params.VoiceCount * 4) * 0x10;
OutputHeader.VoiceSize = Params.VoiceCount * 0x10;
OutputHeader.EffectSize = Params.EffectCount * 0x10;
OutputHeader.SinkSize = Params.SinkCount * 0x20;
OutputHeader.PerformanceManagerSize = 0x10;
OutputHeader.TotalSize = UpdateHeaderSize +
OutputHeader.BehaviorSize +
OutputHeader.MemoryPoolsSize +
OutputHeader.VoicesSize +
OutputHeader.EffectsSize +
OutputHeader.SinksSize +
OutputHeader.MemoryPoolSize +
OutputHeader.VoiceSize +
OutputHeader.EffectSize +
OutputHeader.SinkSize +
OutputHeader.PerformanceManagerSize;
Writer.Write(OutputHeader);

View file

@ -4,12 +4,12 @@
{
public int Revision;
public int BehaviorSize;
public int MemoryPoolsSize;
public int VoicesSize;
public int MemoryPoolSize;
public int VoiceSize;
public int VoiceResourceSize;
public int EffectsSize;
public int MixesSize;
public int SinksSize;
public int EffectSize;
public int MixeSize;
public int SinkSize;
public int PerformanceManagerSize;
public int Unknown24;
public int Unknown28;

View file

@ -8,14 +8,14 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
public int SampleRate;
public int SampleCount;
public int Unknown8;
public int UnknownC;
public int MixCount;
public int VoiceCount;
public int SinkCount;
public int EffectCount;
public int Unknown1C;
public int Unknown20;
public int PerformanceManagerCount;
public int VoiceDropEnable;
public int SplitterCount;
public int Unknown28;
public int SplitterDestinationDataCount;
public int Unknown2C;
public int Revision;
}

View file

@ -11,11 +11,17 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
{
class IAudioRendererManager : IpcService
{
private const int Rev0Magic = ('R' << 0) |
('E' << 8) |
('V' << 16) |
('0' << 24);
private const int Rev = 4;
public const int RevMagic = Rev0Magic + Rev;
private Dictionary<int, ServiceProcessRequest> m_Commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
@ -47,33 +53,33 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
int Revision = (Params.Revision - Rev0Magic) >> 24;
if (Revision <= 3) //REV3 Max is supported
if (Revision <= Rev) //REV3 Max is supported
{
bool IsSplitterSupported = Revision >= 3;
long Size;
Size = IntUtils.AlignUp(Params.Unknown8 * 4, 64);
Size += Params.UnknownC * 0x400;
Size += (Params.UnknownC + 1) * 0x940;
Size += Params.MixCount * 0x400;
Size += (Params.MixCount + 1) * 0x940;
Size += Params.VoiceCount * 0x3F0;
Size += IntUtils.AlignUp((Params.UnknownC + 1) * 8, 16);
Size += IntUtils.AlignUp((Params.MixCount + 1) * 8, 16);
Size += IntUtils.AlignUp(Params.VoiceCount * 8, 16);
Size += IntUtils.AlignUp(
((Params.SinkCount + Params.UnknownC) * 0x3C0 + Params.SampleCount * 4) *
((Params.SinkCount + Params.MixCount) * 0x3C0 + Params.SampleCount * 4) *
(Params.Unknown8 + 6), 64);
Size += (Params.SinkCount + Params.UnknownC) * 0x2C0;
Size += (Params.SinkCount + Params.MixCount) * 0x2C0;
Size += (Params.EffectCount + 4 * Params.VoiceCount) * 0x30 + 0x50;
if (IsSplitterSupported)
{
Size += IntUtils.AlignUp((
NodeStatesGetWorkBufferSize(Params.UnknownC + 1) +
EdgeMatrixGetWorkBufferSize(Params.UnknownC + 1)), 16);
NodeStatesGetWorkBufferSize(Params.MixCount + 1) +
EdgeMatrixGetWorkBufferSize(Params.MixCount + 1)), 16);
Size += Params.Unknown28 * 0xE0;
Size += Params.SplitterDestinationDataCount * 0xE0;
Size += Params.SplitterCount * 0x20;
Size += IntUtils.AlignUp(Params.Unknown28 * 4, 16);
Size += IntUtils.AlignUp(Params.SplitterDestinationDataCount * 4, 16);
}
Size = Params.EffectCount * 0x4C0 +
@ -81,13 +87,13 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
Params.VoiceCount * 0x100 +
IntUtils.AlignUp(Size, 64) + 0x40;
if (Params.Unknown1C >= 1)
if (Params.PerformanceManagerCount >= 1)
{
Size += (((Params.EffectCount +
Params.SinkCount +
Params.VoiceCount +
Params.UnknownC + 1) * 16 + 0x658) *
(Params.Unknown1C + 1) + 0x13F) & ~0x3FL;
Params.MixCount + 1) * 16 + 0x658) *
(Params.PerformanceManagerCount + 1) + 0x13F) & ~0x3FL;
}
Size = (Size + 0x1907D) & ~0xFFFL;
@ -112,19 +118,19 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
{
AudioRendererParameter Params = new AudioRendererParameter();
Params.SampleRate = Context.RequestData.ReadInt32();
Params.SampleCount = Context.RequestData.ReadInt32();
Params.Unknown8 = Context.RequestData.ReadInt32();
Params.UnknownC = Context.RequestData.ReadInt32();
Params.VoiceCount = Context.RequestData.ReadInt32();
Params.SinkCount = Context.RequestData.ReadInt32();
Params.EffectCount = Context.RequestData.ReadInt32();
Params.Unknown1C = Context.RequestData.ReadInt32();
Params.Unknown20 = Context.RequestData.ReadInt32();
Params.SplitterCount = Context.RequestData.ReadInt32();
Params.Unknown28 = Context.RequestData.ReadInt32();
Params.Unknown2C = Context.RequestData.ReadInt32();
Params.Revision = Context.RequestData.ReadInt32();
Params.SampleRate = Context.RequestData.ReadInt32();
Params.SampleCount = Context.RequestData.ReadInt32();
Params.Unknown8 = Context.RequestData.ReadInt32();
Params.MixCount = Context.RequestData.ReadInt32();
Params.VoiceCount = Context.RequestData.ReadInt32();
Params.SinkCount = Context.RequestData.ReadInt32();
Params.EffectCount = Context.RequestData.ReadInt32();
Params.PerformanceManagerCount = Context.RequestData.ReadInt32();
Params.VoiceDropEnable = Context.RequestData.ReadInt32();
Params.SplitterCount = Context.RequestData.ReadInt32();
Params.SplitterDestinationDataCount = Context.RequestData.ReadInt32();
Params.Unknown2C = Context.RequestData.ReadInt32();
Params.Revision = Context.RequestData.ReadInt32();
return Params;
}