Bump audren version to REV4, name a few things, increase sample buffer size
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9886a1c033
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55dc51ae31
4 changed files with 55 additions and 49 deletions
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@ -18,7 +18,7 @@ namespace Ryujinx.HLE.OsHle.Services.Aud.AudioRenderer
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//this value shouldn't be neither too small (to avoid the player
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//starving due to running out of samples) or too large (to avoid
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//high latency).
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private const int MixBufferSamplesCount = 770;
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private const int MixBufferSamplesCount = 960;
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private Dictionary<int, ServiceProcessRequest> m_Commands;
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@ -32,12 +32,12 @@ namespace Ryujinx.HLE.OsHle.Services.Aud.AudioRenderer
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private AudioRendererParameter Params;
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private int Track;
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private MemoryPoolContext[] MemoryPools;
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private VoiceContext[] Voices;
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private int Track;
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public IAudioRenderer(AMemory Memory, IAalOutput AudioOut, AudioRendererParameter Params)
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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@ -108,7 +108,7 @@ namespace Ryujinx.HLE.OsHle.Services.Aud.AudioRenderer
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Reader.Read<BehaviorIn>(InputHeader.BehaviorSize);
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MemoryPoolIn[] MemoryPoolsIn = Reader.Read<MemoryPoolIn>(InputHeader.MemoryPoolsSize);
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MemoryPoolIn[] MemoryPoolsIn = Reader.Read<MemoryPoolIn>(InputHeader.MemoryPoolSize);
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for (int Index = 0; Index < MemoryPoolsIn.Length; Index++)
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{
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@ -126,7 +126,7 @@ namespace Ryujinx.HLE.OsHle.Services.Aud.AudioRenderer
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Reader.Read<VoiceChannelResourceIn>(InputHeader.VoiceResourceSize);
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VoiceIn[] VoicesIn = Reader.Read<VoiceIn>(InputHeader.VoicesSize);
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VoiceIn[] VoicesIn = Reader.Read<VoiceIn>(InputHeader.VoiceSize);
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for (int Index = 0; Index < VoicesIn.Length; Index++)
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{
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@ -168,19 +168,19 @@ namespace Ryujinx.HLE.OsHle.Services.Aud.AudioRenderer
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int UpdateHeaderSize = Marshal.SizeOf<UpdateDataHeader>();
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OutputHeader.Revision = Params.Revision;
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OutputHeader.Revision = IAudioRendererManager.RevMagic;
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OutputHeader.BehaviorSize = 0xb0;
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OutputHeader.MemoryPoolsSize = (Params.EffectCount + Params.VoiceCount * 4) * 0x10;
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OutputHeader.VoicesSize = Params.VoiceCount * 0x10;
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OutputHeader.EffectsSize = Params.EffectCount * 0x10;
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OutputHeader.SinksSize = Params.SinkCount * 0x20;
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OutputHeader.MemoryPoolSize = (Params.EffectCount + Params.VoiceCount * 4) * 0x10;
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OutputHeader.VoiceSize = Params.VoiceCount * 0x10;
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OutputHeader.EffectSize = Params.EffectCount * 0x10;
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OutputHeader.SinkSize = Params.SinkCount * 0x20;
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OutputHeader.PerformanceManagerSize = 0x10;
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OutputHeader.TotalSize = UpdateHeaderSize +
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OutputHeader.BehaviorSize +
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OutputHeader.MemoryPoolsSize +
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OutputHeader.VoicesSize +
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OutputHeader.EffectsSize +
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OutputHeader.SinksSize +
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OutputHeader.MemoryPoolSize +
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OutputHeader.VoiceSize +
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OutputHeader.EffectSize +
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OutputHeader.SinkSize +
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OutputHeader.PerformanceManagerSize;
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Writer.Write(OutputHeader);
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@ -4,12 +4,12 @@
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{
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public int Revision;
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public int BehaviorSize;
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public int MemoryPoolsSize;
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public int VoicesSize;
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public int MemoryPoolSize;
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public int VoiceSize;
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public int VoiceResourceSize;
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public int EffectsSize;
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public int MixesSize;
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public int SinksSize;
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public int EffectSize;
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public int MixeSize;
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public int SinkSize;
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public int PerformanceManagerSize;
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public int Unknown24;
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public int Unknown28;
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@ -8,14 +8,14 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
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public int SampleRate;
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public int SampleCount;
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public int Unknown8;
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public int UnknownC;
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public int MixCount;
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public int VoiceCount;
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public int SinkCount;
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public int EffectCount;
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public int Unknown1C;
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public int Unknown20;
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public int PerformanceManagerCount;
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public int VoiceDropEnable;
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public int SplitterCount;
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public int Unknown28;
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public int SplitterDestinationDataCount;
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public int Unknown2C;
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public int Revision;
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}
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@ -11,11 +11,17 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
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{
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class IAudioRendererManager : IpcService
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{
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private const int Rev0Magic = ('R' << 0) |
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('E' << 8) |
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('V' << 16) |
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('0' << 24);
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private const int Rev = 4;
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public const int RevMagic = Rev0Magic + Rev;
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private Dictionary<int, ServiceProcessRequest> m_Commands;
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
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@ -47,33 +53,33 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
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int Revision = (Params.Revision - Rev0Magic) >> 24;
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if (Revision <= 3) //REV3 Max is supported
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if (Revision <= Rev) //REV3 Max is supported
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{
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bool IsSplitterSupported = Revision >= 3;
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long Size;
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Size = IntUtils.AlignUp(Params.Unknown8 * 4, 64);
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Size += Params.UnknownC * 0x400;
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Size += (Params.UnknownC + 1) * 0x940;
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Size += Params.MixCount * 0x400;
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Size += (Params.MixCount + 1) * 0x940;
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Size += Params.VoiceCount * 0x3F0;
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Size += IntUtils.AlignUp((Params.UnknownC + 1) * 8, 16);
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Size += IntUtils.AlignUp((Params.MixCount + 1) * 8, 16);
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Size += IntUtils.AlignUp(Params.VoiceCount * 8, 16);
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Size += IntUtils.AlignUp(
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((Params.SinkCount + Params.UnknownC) * 0x3C0 + Params.SampleCount * 4) *
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((Params.SinkCount + Params.MixCount) * 0x3C0 + Params.SampleCount * 4) *
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(Params.Unknown8 + 6), 64);
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Size += (Params.SinkCount + Params.UnknownC) * 0x2C0;
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Size += (Params.SinkCount + Params.MixCount) * 0x2C0;
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Size += (Params.EffectCount + 4 * Params.VoiceCount) * 0x30 + 0x50;
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if (IsSplitterSupported)
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{
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Size += IntUtils.AlignUp((
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NodeStatesGetWorkBufferSize(Params.UnknownC + 1) +
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EdgeMatrixGetWorkBufferSize(Params.UnknownC + 1)), 16);
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NodeStatesGetWorkBufferSize(Params.MixCount + 1) +
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EdgeMatrixGetWorkBufferSize(Params.MixCount + 1)), 16);
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Size += Params.Unknown28 * 0xE0;
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Size += Params.SplitterDestinationDataCount * 0xE0;
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Size += Params.SplitterCount * 0x20;
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Size += IntUtils.AlignUp(Params.Unknown28 * 4, 16);
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Size += IntUtils.AlignUp(Params.SplitterDestinationDataCount * 4, 16);
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}
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Size = Params.EffectCount * 0x4C0 +
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@ -81,13 +87,13 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
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Params.VoiceCount * 0x100 +
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IntUtils.AlignUp(Size, 64) + 0x40;
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if (Params.Unknown1C >= 1)
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if (Params.PerformanceManagerCount >= 1)
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{
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Size += (((Params.EffectCount +
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Params.SinkCount +
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Params.VoiceCount +
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Params.UnknownC + 1) * 16 + 0x658) *
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(Params.Unknown1C + 1) + 0x13F) & ~0x3FL;
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Params.MixCount + 1) * 16 + 0x658) *
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(Params.PerformanceManagerCount + 1) + 0x13F) & ~0x3FL;
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}
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Size = (Size + 0x1907D) & ~0xFFFL;
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@ -112,19 +118,19 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
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{
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AudioRendererParameter Params = new AudioRendererParameter();
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Params.SampleRate = Context.RequestData.ReadInt32();
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Params.SampleCount = Context.RequestData.ReadInt32();
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Params.Unknown8 = Context.RequestData.ReadInt32();
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Params.UnknownC = Context.RequestData.ReadInt32();
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Params.VoiceCount = Context.RequestData.ReadInt32();
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Params.SinkCount = Context.RequestData.ReadInt32();
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Params.EffectCount = Context.RequestData.ReadInt32();
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Params.Unknown1C = Context.RequestData.ReadInt32();
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Params.Unknown20 = Context.RequestData.ReadInt32();
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Params.SplitterCount = Context.RequestData.ReadInt32();
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Params.Unknown28 = Context.RequestData.ReadInt32();
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Params.Unknown2C = Context.RequestData.ReadInt32();
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Params.Revision = Context.RequestData.ReadInt32();
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Params.SampleRate = Context.RequestData.ReadInt32();
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Params.SampleCount = Context.RequestData.ReadInt32();
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Params.Unknown8 = Context.RequestData.ReadInt32();
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Params.MixCount = Context.RequestData.ReadInt32();
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Params.VoiceCount = Context.RequestData.ReadInt32();
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Params.SinkCount = Context.RequestData.ReadInt32();
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Params.EffectCount = Context.RequestData.ReadInt32();
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Params.PerformanceManagerCount = Context.RequestData.ReadInt32();
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Params.VoiceDropEnable = Context.RequestData.ReadInt32();
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Params.SplitterCount = Context.RequestData.ReadInt32();
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Params.SplitterDestinationDataCount = Context.RequestData.ReadInt32();
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Params.Unknown2C = Context.RequestData.ReadInt32();
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Params.Revision = Context.RequestData.ReadInt32();
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return Params;
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}
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