Use mirrored texture wraps when available

This commit is contained in:
ReinUsesLisp 2018-08-17 22:32:32 -03:00
parent 056c2840b1
commit 560f21087f
2 changed files with 35 additions and 9 deletions

View file

@ -184,16 +184,31 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{
switch (Wrap)
{
case GalTextureWrap.Repeat: return TextureWrapMode.Repeat;
case GalTextureWrap.MirroredRepeat: return TextureWrapMode.MirroredRepeat;
case GalTextureWrap.ClampToEdge: return TextureWrapMode.ClampToEdge;
case GalTextureWrap.ClampToBorder: return TextureWrapMode.ClampToBorder;
case GalTextureWrap.Clamp: return TextureWrapMode.Clamp;
case GalTextureWrap.Repeat: return TextureWrapMode.Repeat;
case GalTextureWrap.MirroredRepeat: return TextureWrapMode.MirroredRepeat;
case GalTextureWrap.ClampToEdge: return TextureWrapMode.ClampToEdge;
case GalTextureWrap.ClampToBorder: return TextureWrapMode.ClampToBorder;
case GalTextureWrap.Clamp: return TextureWrapMode.Clamp;
}
//TODO: Those needs extensions (and are currently wrong).
case GalTextureWrap.MirrorClampToEdge: return TextureWrapMode.ClampToEdge;
case GalTextureWrap.MirrorClampToBorder: return TextureWrapMode.ClampToBorder;
case GalTextureWrap.MirrorClamp: return TextureWrapMode.Clamp;
if (OGLExtension.HasTextureMirrorClamp())
{
switch (Wrap)
{
case GalTextureWrap.MirrorClampToEdge: return (TextureWrapMode)ExtTextureMirrorClamp.MirrorClampToEdgeExt;
case GalTextureWrap.MirrorClampToBorder: return (TextureWrapMode)ExtTextureMirrorClamp.MirrorClampToBorderExt;
case GalTextureWrap.MirrorClamp: return (TextureWrapMode)ExtTextureMirrorClamp.MirrorClampExt;
}
}
else
{
//Fallback to non-mirrored clamps
switch (Wrap)
{
case GalTextureWrap.MirrorClampToEdge: return TextureWrapMode.ClampToEdge;
case GalTextureWrap.MirrorClampToBorder: return TextureWrapMode.ClampToBorder;
case GalTextureWrap.MirrorClamp: return TextureWrapMode.Clamp;
}
}
throw new ArgumentException(nameof(Wrap));

View file

@ -8,6 +8,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
private static bool EnhancedLayouts;
private static bool TextureMirrorClamp;
public static bool HasEnhancedLayouts()
{
EnsureInitialized();
@ -15,6 +17,13 @@ namespace Ryujinx.Graphics.Gal.OpenGL
return EnhancedLayouts;
}
public static bool HasTextureMirrorClamp()
{
EnsureInitialized();
return TextureMirrorClamp;
}
private static void EnsureInitialized()
{
if (Initialized)
@ -23,6 +32,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
}
EnhancedLayouts = HasExtension("GL_ARB_enhanced_layouts");
TextureMirrorClamp = HasExtension("GL_EXT_texture_mirror_clamp");
}
private static bool HasExtension(string Name)