Hide inactive and pause
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parent
b163c31380
commit
570a93f1ce
1 changed files with 21 additions and 9 deletions
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@ -22,7 +22,8 @@ namespace Ryujinx
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AverageTitle = 2,
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TotalTitle = 3,
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FilterBar = 4,
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ShowHideInactive = 5
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ShowHideInactive = 5,
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Pause = 6,
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}
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private bool visible = true, initComplete = false;
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@ -39,7 +40,7 @@ namespace Ryujinx
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private string FilterText = "";
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private double BackspaceDownTime, UpdateTimer;
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private bool BackspaceDown = false, prevBackspaceDown = false, regexEnabled = false, ProfileUpdated = false;
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private bool showInactive = true;
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private bool showInactive = true, Paused = false;
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public ProfileWindow()
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: base(400, 720)
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@ -73,7 +74,7 @@ namespace Ryujinx
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fontService.InitalizeTextures();
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fontService.UpdateScreenHeight(Height);
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buttons = new ProfileButton[6];
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buttons = new ProfileButton[7];
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buttons[(int)ButtonIndex.TagTitle] = new ProfileButton(fontService, () => sortAction = new ProfileSorters.TagAscending());
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buttons[(int)ButtonIndex.InstantTitle] = new ProfileButton(fontService, () => sortAction = new ProfileSorters.InstantAscending());
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buttons[(int)ButtonIndex.AverageTitle] = new ProfileButton(fontService, () => sortAction = new ProfileSorters.AverageAscending());
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@ -88,6 +89,11 @@ namespace Ryujinx
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ProfileUpdated = true;
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showInactive = !showInactive;
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});
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buttons[(int)ButtonIndex.Pause] = new ProfileButton(fontService, () =>
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{
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ProfileUpdated = true;
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Paused = !Paused;
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});
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}
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#endregion
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@ -154,7 +160,7 @@ namespace Ryujinx
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// Get timing data if enough time has passed
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UpdateTimer += e.Time;
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if (UpdateTimer > Profile.GetUpdateRate())
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if (!Paused && (UpdateTimer > Profile.GetUpdateRate()))
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{
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UpdateTimer %= Profile.GetUpdateRate();
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rawPofileData = Profile.GetProfilingData().ToList();
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@ -425,11 +431,14 @@ namespace Ryujinx
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buttons[(int)ButtonIndex.TotalTitle].UpdateSize((int)(columnSpacing + columnSpacing + 200 + xOffset), (int)yHeight, 0, Width, titleFontHeight);
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// Show/Hide Inactive
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width = buttons[(int)ButtonIndex.ShowHideInactive].UpdateSize($"{(showInactive ? "Hide" : "Show")} Inactive", 5, 5, 4, 16);
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float widthShowHideButton = buttons[(int)ButtonIndex.ShowHideInactive].UpdateSize($"{(showInactive ? "Hide" : "Show")} Inactive", 5, 5, 4, 16);
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// Play/Pause
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width = buttons[(int)ButtonIndex.Pause].UpdateSize(Paused ? "Play" : "Pause", 15 + (int)widthShowHideButton, 5, 4, 16) + widthShowHideButton;
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// Filter bar
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fontService.DrawText($"{(regexEnabled ? "Regex " : "Filter")}: {FilterText}", 15 + width, 7, 16);
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buttons[(int) ButtonIndex.FilterBar].UpdateSize((int)(15 + width), 0, 0, Width, filterHeight);
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fontService.DrawText($"{(regexEnabled ? "Regex " : "Filter")}: {FilterText}", 25 + width, 7, 16);
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buttons[(int) ButtonIndex.FilterBar].UpdateSize((int)(25 + width), 0, 0, Width, filterHeight);
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// Draw buttons
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foreach (ProfileButton button in buttons)
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@ -449,8 +458,11 @@ namespace Ryujinx
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GL.Vertex2(Width, filterHeight);
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// Bottom vertical divider
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GL.Vertex2(width + 10, 0);
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GL.Vertex2(width + 10, filterHeight);
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GL.Vertex2(widthShowHideButton + 10, 0);
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GL.Vertex2(widthShowHideButton + 10, filterHeight);
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GL.Vertex2(width + 20, 0);
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GL.Vertex2(width + 20, filterHeight);
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GL.End();
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SwapBuffers();
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}
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