Code style changes

This commit is contained in:
jduncanator 2019-11-18 15:54:29 +11:00
commit 578b5b2a54
4 changed files with 15 additions and 11 deletions

View file

@ -27,6 +27,7 @@ namespace Ryujinx.HLE.HOS.Applets
// TODO(jduncanator): Parse PlayerSelectConfig from input data // TODO(jduncanator): Parse PlayerSelectConfig from input data
_normalSession.Push(BuildResponse()); _normalSession.Push(BuildResponse());
AppletStateChanged?.Invoke(this, null); AppletStateChanged?.Invoke(this, null);
return ResultCode.Success; return ResultCode.Success;

View file

@ -85,6 +85,7 @@ namespace Ryujinx.HLE.HOS.Applets
_state = SoftwareKeyboardState.Complete; _state = SoftwareKeyboardState.Complete;
_normalSession.Push(BuildResponse(_textValue, false)); _normalSession.Push(BuildResponse(_textValue, false));
AppletStateChanged?.Invoke(this, null); AppletStateChanged?.Invoke(this, null);
} }
else else
@ -113,6 +114,7 @@ namespace Ryujinx.HLE.HOS.Applets
// For now we assume success, so we push the final result // For now we assume success, so we push the final result
// to the standard output buffer and carry on our merry way. // to the standard output buffer and carry on our merry way.
_normalSession.Push(BuildResponse(_textValue, false)); _normalSession.Push(BuildResponse(_textValue, false));
AppletStateChanged?.Invoke(this, null); AppletStateChanged?.Invoke(this, null);
_state = SoftwareKeyboardState.Complete; _state = SoftwareKeyboardState.Complete;
@ -122,6 +124,7 @@ namespace Ryujinx.HLE.HOS.Applets
// If we have already completed, we push the result text // If we have already completed, we push the result text
// back on the output buffer and poll the application. // back on the output buffer and poll the application.
_normalSession.Push(BuildResponse(_textValue, false)); _normalSession.Push(BuildResponse(_textValue, false));
AppletStateChanged?.Invoke(this, null); AppletStateChanged?.Invoke(this, null);
} }
else else