ChangeBufferStride Shader

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Isaac Marovitz 2024-05-22 18:12:23 -04:00
parent 1e7709dd66
commit 5a86a1ecf0
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GPG key ID: 97250B2B09A132E1
3 changed files with 60 additions and 0 deletions

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@ -27,6 +27,7 @@ namespace Ryujinx.Graphics.Metal
private readonly IProgram _programColorClearSI;
private readonly IProgram _programColorClearUI;
private readonly IProgram _programDepthStencilClear;
private readonly IProgram _programStrideChange;
public HelperShader(MTLDevice device, Pipeline pipeline)
{
@ -40,6 +41,12 @@ namespace Ryujinx.Graphics.Metal
new ShaderSource(blitSource, ShaderStage.Vertex, TargetLanguage.Msl)
], device);
var strideChangeSource = ReadMsl("ChangeBufferStride.metal");
_programStrideChange = new Program(
[
new ShaderSource(strideChangeSource, ShaderStage.Compute, TargetLanguage.Msl)
], device);
// var colorClearFSource = ReadMsl("ColorClearF.metal");
// _programColorClearF = new Program(
// [

View file

@ -20,6 +20,7 @@
<EmbeddedResource Include="Shaders\ColorClearSI.metal" />
<EmbeddedResource Include="Shaders\ColorClearUI.metal" />
<EmbeddedResource Include="Shaders\DepthStencilClear.metal" />
<EmbeddedResource Include="Shaders\ChangeBufferStride.metal" />
</ItemGroup>
</Project>

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@ -0,0 +1,52 @@
#include <metal_stdlib>
using namespace metal;
kernel void kernelMain(constant float4& stride_arguments [[buffer(0)]],
device uint8_t* in_data [[buffer(1)]],
device uint8_t* out_data [[buffer(2)]],
uint3 thread_position_in_grid [[thread_position_in_grid]],
uint3 threads_per_threadgroup [[threads_per_threadgroup]],
uint3 threadgroups_per_grid [[threads_per_grid]])
{
// Determine what slice of the stride copies this invocation will perform.
int sourceStride = stride_arguments.x;
int targetStride = stride_arguments.y;
int bufferSize = stride_arguments.z;
int sourceOffset = stride_arguments.w;
int strideRemainder = targetStride - sourceStride;
int invocations = int(threads_per_threadgroup.x * threadgroups_per_grid.x);
int copiesRequired = bufferSize / sourceStride;
// Find the copies that this invocation should perform.
// - Copies that all invocations perform.
int allInvocationCopies = copiesRequired / invocations;
// - Extra remainder copy that this invocation performs.
int index = int(thread_position_in_grid.x);
int extra = (index < (copiesRequired % invocations)) ? 1 : 0;
int copyCount = allInvocationCopies + extra;
// Finally, get the starting offset. Make sure to count extra copies.
int startCopy = allInvocationCopies * index + min(copiesRequired % invocations, index);
int srcOffset = sourceOffset + startCopy * sourceStride;
int dstOffset = startCopy * targetStride;
// Perform the copies for this region
for (int i=0; i<copyCount; i++) {
for (int j=0; j<sourceStride; j++) {
out_data[dstOffset++] = in_data[srcOffset++];
}
for (int j=0; j<strideRemainder; j++) {
out_data[dstOffset++] = uint8_t(0);
}
}
}