Some cleanup
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parent
9b51ce9bb6
commit
5b8baae482
1 changed files with 14 additions and 26 deletions
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@ -25,9 +25,7 @@ namespace Ryujinx.HLE.Gpu.Engines
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private HashSet<long> FrameBuffers;
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private HashSet<long> FrameBuffers;
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private List<long> UploadedIndexes;
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private List<long>[] UploadedKeys;
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private List<long> UploadedVertices;
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private List<long> UploadedTextures;
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public NvGpuEngine3d(NvGpu Gpu)
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public NvGpuEngine3d(NvGpu Gpu)
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{
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{
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@ -62,9 +60,12 @@ namespace Ryujinx.HLE.Gpu.Engines
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FrameBuffers = new HashSet<long>();
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FrameBuffers = new HashSet<long>();
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UploadedIndexes = new List<long>();
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UploadedKeys = new List<long>[(int)NvGpuBufferType.Count];
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UploadedVertices = new List<long>();
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UploadedTextures = new List<long>();
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for (int i = 0; i < UploadedKeys.Length; i++)
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{
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UploadedKeys[i] = new List<long>();
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}
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}
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}
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public void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
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public void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
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@ -528,8 +529,6 @@ namespace Ryujinx.HLE.Gpu.Engines
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{
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{
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Gpu.Renderer.Texture.Bind(Key, TexIndex);
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Gpu.Renderer.Texture.Bind(Key, TexIndex);
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UploadedIndexes.Add(Key);
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HasCachedTexture = true;
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HasCachedTexture = true;
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}
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}
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}
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}
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@ -702,9 +701,10 @@ namespace Ryujinx.HLE.Gpu.Engines
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if (Mode == 0)
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if (Mode == 0)
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{
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{
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UploadedIndexes.Clear();
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foreach (List<long> Uploaded in UploadedKeys)
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UploadedVertices.Clear();
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{
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UploadedTextures.Clear();
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Uploaded.Clear();
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}
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//Write mode.
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//Write mode.
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Vmm.WriteInt32(Position, Seq);
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Vmm.WriteInt32(Position, Seq);
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@ -791,28 +791,16 @@ namespace Ryujinx.HLE.Gpu.Engines
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private bool QueryKeyUpload(NvGpuVmm Vmm, long Key, long Size, NvGpuBufferType Type)
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private bool QueryKeyUpload(NvGpuVmm Vmm, long Key, long Size, NvGpuBufferType Type)
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{
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{
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List<long> UploadedKeys = TypeUploadedList(Type);
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List<long> Uploaded = UploadedKeys[(int)Type];
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if (UploadedKeys.Contains(Key))
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if (Uploaded.Contains(Key))
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{
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{
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return false;
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return false;
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}
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}
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UploadedKeys.Add(Key);
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Uploaded.Add(Key);
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return Vmm.IsRegionModified(Key, Size, Type);
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return Vmm.IsRegionModified(Key, Size, Type);
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}
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}
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private List<long> TypeUploadedList(NvGpuBufferType Type)
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{
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switch (Type)
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{
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case NvGpuBufferType.Index: return UploadedIndexes;
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case NvGpuBufferType.Vertex: return UploadedVertices;
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case NvGpuBufferType.Texture: return UploadedTextures;
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default: throw new ArgumentException(nameof(Type));
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}
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}
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}
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}
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}
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}
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